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Forums - Sony Discussion - Soul Sacrifice Official Thread! Prepare to be sacrificed... ( 3 free DLC packs detailed )

 

 

Details/what we know so far:

 

At a recent press conference, Keiji Inafune revealed some details about upcoming PlayStation Vita title Soul Sacrifice.

 

Players will be able to select from multiple different types (classes?) for their character. They’ll also be able to customize the character further, which will result in a more personalized sorcerer.

 

Soul Sacrifice is built around a theme of making sacrifices and payments to gain power. The concept is utilized in magic, which doesn’t have a traditional “magic points” system, but rather revolves around making sacrifices to use magic. Big sacrifices result in greater magic powers. For instance, the cost of using Excalibur (presumably a spell) is players sacrificing their lives. Players who use powerful skills repeatedly will begin to lose their human forms. Also, players will be able to have six spells — two sets of three mapped to the circle, triangle, and square buttons that can be toggled with the R shoulder button.

 

The theme of sacrifice even extends to enemies. When an enemy is defeated, the player can choose to sacrifice the enemy or revive/help it, and will receive different rewards based on the decision that he/she makes. If players are playing Soul Sacrifice cooperatively with others, the group must decide on whether or not to sacrifice a foe. Inafune said that the game has a system in place for addressing group disagreements, but wouldn’t disclose details about what it is.

 

Soul Sacrifice is planned to support ad-hoc and infrastructure online play, in addition to infrastructure voice chat. Other “Vita-ish” features will be revealed later.

 

Downloadable content will be part of the game.

 

Sony had announced a Winter release date for the game, which may or may not mean a 2013 release date, but Inafune has said that he’d like to release the game this year. He also said that nothing has been decided concerning an overseas release.

 

 

Source: http://www.playstationlifestyle.net/2012/05/10/soul-sacrifice-details-dlc-local-online-multiplayer-planned-release-plans-more/

 

Moar sacrificial Details:

We forgot to mention one major character in our previous writeups about Soul Sacrifice: a "book." This "book" is a central figure in the game's story.

As detailed earlier, the main character is someone who was raised by a cruel sorcerer. Just as the main character is about to be given as a sacrificial offering, a special book appears before him. This book is a demon in book form. It contains the records of past fights between the sorcerer and monsters.

The player enters the world of the book and experiences the stories and fights depicted therein.

In addition to this background story, Sokuho's Famitsu summary mentions one magic attack that we didn't mention earlier: Salamander. This attack involves burning something (presumably a part of your body).

The game will have a customization component. You'll be able to select from a variety of styles for your character.

Your play style will also affect your form. As part of the game's story setting, the monsters you fight are former humans who used their magic too much and lost their human form. Make the same mistake, and you'll also begin to lose your human form.

Soul Sacrifice has support for one to four players. While we don't know what the multiplayer component will be like, it appears that you'll be able to sacrifice your fellow players' lives.

Keiji Inafune is listed in Famitsu in the game's "planning" and "development" role. Actual development is taking place at Marvelous AQL. The game's music component is from Yasunori Mitsuda and Wataru Hokoyama, with Hokoyama scheduled to head up overseas recording. On Sony Computer Enteratinment's side, the game's producer is Kentaro Motomura , and its assistant producer is Teruyuki Toriyama.

Source: http://andriasang.com/con0xm/soul_sacrifice_update/

 

 

Interview:

http://www.siliconera.com/2012/06/15/soul-sacrifice-interview-adding-an-emotional-aspect-to-hunting-games/

 

 

Sacrificial magic/weapons:

 

-Excalibur: You stick your hand down your throat, pull out your spinal cord, and use this as your sword.

-Gleipnir: Chop off your five fingers and perform a punch with your extended bones.

-Gorgon: Pull out your eyeballs, and use them to blast out magic beams

-Gungnir: Your bones and nerves emerge from your body and attack

-Rock armor:  Sacrificing a rock

- Fire armor: Transmuting lava

-Salamander: Cast this and flames ignite your body and engulf enemies. After the spell is finished, your wizard is left with severe burns.

-A Plant Sword: can be created by sacrificing a Sword Sapling. When you strike an enemy, the Plant Sword stiffens up so you can slash away. Might not be the most effective weapon, but it beats chopping off your arm.

-The Thunder Axe: looks like a stronger weapon and you can make one of these by offering a Razor Thunder Stone. This axe is imbued with electricity and dishes out heavy damage.

 

 

 

 

 

Screens:

Comcept art:

 

 

Trailer:


   

 

 

 

 



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save.



HYPE TRAIN!

Excellent OP btw :D very well made



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

The game is too far off to be hyped about, imho. When the game releases I will probably have my masters degree which means I have gone through hell and back. God damn now I need another beer. But the game looks really promising. Like a crossover of Demons Souls and Monster Hunter.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

This game scares me...I can't wait. It's awesome to see Inafune really living up to his promise that he wanted to make truly unique games, and I fully intend to support his endeavours as long as he keeps making them...even if I don't like them.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

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So much awesome



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

tagging the greatness



Tagged, change the writing in the picture to 'sacrificed' though :P



BRAND NEW IMAGES!

http://www.jp.playstation.com/scej/title/soulsacrifice/en/

One of the most fantastic things about this game is the lore it brings...check these out

The Lore of the Ikaro's Stable Field

"

There was once a man who owned a stable.

The stable was famous for producing fine horses, and it was decided that the stable owner's liege's only son would be presented a white horse, the finest of all, on the occasion of his coming of age ceremony.

However, one day the stable owner heard that the liege's son desired a horse he saw in a distant land — a horse which could fly through the air.
The stable owner, shaken by this, plucked the feathers from countless types of winged animals, attempting to fasten them to the back of the white horse, but he realized that no matter what he did, he would not be able to create a flying horse.

Then, a certain person's words fell on the crestfallen man's ears.
"If you wish to achieve what you desire, you must make an offering. The more valuable the thing offered, the greater the chance of achieving what you desire."

The stable owner did what the voice said — he offered as a sacrifice the finest of all of his horses, the white horse.
The white horse melted away, turning into white wax, which then bore feathers.
Hardly daring to hope, the man attached the feathers to a horse... ...and it, indeed, soared across the sky.

Later, the liege's son fell to his death from the gifted flying horse, in an accident born of his own carelessness. The stable owner was blamed, and later executed, but in the years leading up to his execution, he spent his life raising white horses, sacrificing them, and creating beasts which could fly through the air, from his crops of feathers."

 

The Lore of Lake Andromeda Field

"Once, a woman accidentally gained possession of a philter
that granted her a beauteous visage.
Using this philter, she became breathtakingly beautiful, and lived a life without want.

The problems began when she turned 100.
Despite her age, she maintained the countenance of a woman in her late teens,
and came to be reviled as a monster.
Unfortunately, her village was struck at the same time by a plague.
The townsfolk, suspecting that she had brought the pestilence,
captured her, shackled her, and decided to put her to death.

The woman pleaded. "I am not scared to die. Just, please,
let me retain my beauty in death."

Her pleas were heard. Her body was encased in ice. The ice slowly grew,
becoming a beautiful lake of ice.
In order to keep her eternal beauty, she gave up her humanity.

The chains that were used to bind her lead deep into the lake she created.
What lies at their ends, no one knows."

0_0



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

It's hard to believe this is running on a portable device. I can't wait!