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If I were Sony's CEO, this is what I would do.

Forums - Sony Discussion - If I were Sony's CEO, this is what I would do.

What would you do?

fix it 29 52.73%
 
sell it 2 3.64%
 
burn it 2 3.64%
 
fuck it 9 16.36%
 
jesus christ, superchunk... really? 13 23.64%
 
Total:55

If I was ceo,I would do nothing and let the company go under. I would'nt care because,I'd have millions of dollars. lol



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I would give away PS3s to everyone for free and "win" this gen. Sure it would be a phyrric victory, but winning is all that matters, right?



Sony between owning the music studios and television lines has a lot of work to do to try and go broke.

We can all pretty much think up what physical products Apple puts out on two hand (minus accessories). iPod, iPhone, iPad, iMac, Macbook and on.

Can you name all of Sony's television sets?

I think it is a matter of too much with Sony. Streamlining and elimination of product divisions will do Sony a world of wonder.

As for getting back the "Sony" means quality in the public imagination is another matter. Sony has to work for meaning quality again. They have lost it in the past 5 years. Sony has to show why their products are the most reliable and most desirable.



They need me to come up with advertising campaigns for every product they want to push.



Dude, im gonna be straight up with you. You simply cant do this.

Why?

-You dont have the knowledge a CEO of a worldwide hardware electronics empire must have. (No qualifications)
-You dont have an up-to-date data about the Company and its REAL cost and expenditures.

One simply does not make those decisions without proper knowledge. "Provide loyal costumers with loyalty support" (Or something)

-Do you think Sony should redirect its money to the consumers? Instead of, I dont know, Ps4?

Heck, we dont even know what their future plans are.



Yay!!!

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Sony needs to decide what it is based on the knowledge, skills and properties it currently owns.
Then it needs to have a very well developed strategy on how to utilize these resources in order to separate itself from the crowd.
In the 80s and early 90s Sony still meant quality engineering powering inventive consumer electronics.

Now quality is mostly a non-issue, as the average standard across the industry is 'good enough' for almost the entire market. Because of this, software and services have become the area of interest for driving progress and innovation.

There is definitely room for new developments in hardware but more along with software as integrated experiences, and less as standalone products.

I'm not sure what I'd choose to be the global strategy for the company, but one thing I'd definitely do is set up a number of development teams, consisting of the brightest designers and engineers at the company, and give them the mission of identifying and attempting to solve any large 'gaps' or issues in today's consumer electronic and information ecosystem.

I assure you if you think about it for a while it is not difficult to identify many individual features which are currently missing from the products we use on a daily basis (products like windows, OSX, iOS, phones and tablets, etc etc) as well as key areas of day to day life that could benefit from streamlining with existing technology.

The challenge is not to try and address these issues independently but to try and come up with a small number of products that solve multiple issues at once, therefor effectively exposing a 'gap' in the way we currently lead our lives, and along the way launching a "must-have" product.

This is the kind of thinking I believe went behind the development of game-changing products like the ipod, iphone, Wii and so forth. It's no coincidence the products who have over the years undermined Sony's monopoly in different areas are a result of such a line of thinking. This is the line of thinking of the UNDERDOG.



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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gumby_trucker said:
Sony needs to decide what it is based on the knowledge, skills and properties it currently owns.
Then it needs to have a very well developed strategy on how to utilize these resources in order to separate itself from the crowd.
In the 80s and early 90s Sony still meant quality engineering powering inventive consumer electronics.

Now quality is mostly a non-issue, as the average standard across the industry is 'good enough' for almost the entire market. Because of this, software and services have become the area of interest for driving progress and innovation.


There is definitely room for new developments in hardware but more along with software as integrated experiences, and less as standalone products.

I'm not sure what I'd choose to be the global strategy for the company, but one thing I'd definitely do is set up a number of development teams, consisting of the brightest designers and engineers at the company, and give them the mission of identifying and attempting to solve any large 'gaps' or issues in today's consumer electronic and information ecosystem.

I assure you if you think about it for a while it is not difficult to identify many individual features which are currently missing from the products we use on a daily basis (products like windows, OSX, iOS, phones and tablets, etc etc) as well as key areas of day to day life that could benefit from streamlining with existing technology.

The challenge is not to try and address these issues independently but to try and come up with a small number of products that solve multiple issues at once, therefor effectively exposing a 'gap' in the way we currently lead our lives, and along the way launching a "must-have" product.

This is the kind of thinking I believe went behind the development of game-changing products like the ipod, iphone, Wii and so forth. It's no coincidence the products who have over the years undermined Sony's monopoly in different areas are a result of such a line of thinking. This is the line of thinking of the UNDERDOG.

I disagree. Apple's brand image is centered around it being high quality. Why do you think people pay ridiculous amounts of money for Apple products as opposed to a Dell?



Akvod said:

I disagree. Apple's brand image is centered around it being high quality. Why do you think people pay ridiculous amounts of money for Apple products as opposed to a Dell?

Apple's brand image is a result of percieved quality that has very little to do with actual standards of hardware manufacturing. The perception comes from different areas such as usibility, software integration, aesthetique design and strong marketing among others.



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

gumby_trucker said:
Akvod said:

I disagree. Apple's brand image is centered around it being high quality. Why do you think people pay ridiculous amounts of money for Apple products as opposed to a Dell?

Apple's brand image is a result of percieved quality that has very little to do with actual standards of hardware manufacturing. The perception comes from different areas such as usibility, software integration, aesthetique design and strong marketing among others.

Quality IS perceived, and it DOES incorporate things such as brand, aesthetics, etc.



1. Copy existing successful products

2. Add something that makes it better

3. Put their name on it

4. Market it properly

5. smile



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