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Forums - Gaming Discussion - High production values on games.

This is my first thread so be gentle.

I have a tricky question popping up and in my head up and then about the production values of game developers for all the current generation console. My point is that we see big publishers spent "crazy" amount of money to develop and advertise games like Assasin's Creed, Bioshock, Halo 3 which are good games not top but at least the best that this year is had on Ps3 and Xbox360. Then again you have games like Super Mario Galaxy, Red Steel, Excite Truck which are fun games but in no comparisson on the same level of production value than the games i refered to in the above. Now after the test year of the Wii and the Ps3 i believe we will see a shift of development for games more on the wii because of the user base the console have BUT we will ever see games on the wii of high production values like on Xbox360 and Ps3?

And i am not refering cost for HD graphics but in comparison in big production values for each consoles top.

Example:Playstation 3, 20.000.000  Xbox360,15.000.000 Wii,7.000.000

My question came up after an urgument i had with my fellow gamers on my gaming site because of the increased amount of shovelware and minigame collection on the Wii and the good games are only Nintendo games.  My friends say there is no chance of a good big 3rd party high cost production game will ever come to Wii because of the "casual" people it has on the console but i support the excact opposite and say that there is a chance to make this people try this games and become  "mainstream" gamers so the market will be wider than it is now like what the original PlayStation did 13 years ago.

Your opinion on the matter and no console war please. 



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No Comment Yet???Where are all the people?



Sadly, i believe Wii games will never be as high budget as PS360 games... except from a few maybe. Just my 2 cents.




Red Steel? Anyhoo, I think it's probably easier for a developer to design a paint by numbers PS360 game with traditional gameplay and amazing graphics, than it is for them to try and push the Wii (graphically) and come up with a new way to use the Wii Remote. Hopefully, the money that's being made on quality Wii games will persuade developers to throw more money at the Wii.


Graphics are easy. Innovation is hard.



Soriku said:
gamingdevil said:
Sadly, i believe Wii games will never be as high budget as PS360 games... except from a few maybe. Just my 2 cents.

Well, duh. PS3/360 games cost more to make.

 


Even though it costs more, developers are more willing to spend their asses off on those games.




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Red Steel is fun to play i don't say the games has serious issues in the technical term but still is decent. But its not only a matter of money in games lets say that game cost 15 millions to make but the 5 went to PR advertising is still a high budget game but in the developing course it only went the 2/3 of the money sources. Lets say that in a wii game the developing cost is 10 millions like Red Steel i believe only the 1 million come to developing source the other 9 was PR marketing.

My point is if we will ever see a game like Metal Gear Solid or Resident Evil 5 production on the Wii?



Any other opinion on the matter will help to reach a conclusion.



Yeah we will see high production values and epic games on the wii its just it costs more money even for a simple game on the 360 or PS3 bc the production is more difficult bc of new technologies however the cost does go down later in a consoles life.



"Like you know"

It's hard for me to opioninate on this subject at this stage in the game, but I shall try.

 If the Wii keeps selling it has been and GOOD 3rd party games get the sales they are getting on the Wii currently and then some, there will no doubt be excellent 3rd party games. The question is will they be "high-budget" games?

For the Wii, whose average dev cost is quite low, it will be "high-budget" - maybe 10 to 15 mil. Compared to the PS3, the Wii game in question will not be a "high-budget" game, even though it could still be substantially the same game and achieve greater sales.

 Hope that made sense. -_-



"And God said unto John, come forth, and ye shall receive eternal life. But John came fifth, and he got a toaster."

Let's accept it: the first batches of Wii games where rushed with low production values. But this will change once that the dominance of Wii is more clear (say, 10,000,000 above Xbox).

"The Casuals" are not a factor for that. Xbox's audience has a good deal of casual players, who like Madden, Grand Theft Auto, Halo, and the such, and that's not a problem for high produced games.