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Killzone + Metroid designers working on Halo 4

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Vicariousgames

 

With Bungie relinquishing the reins of the prized Halo franchise and 343 Industries stepping in to craft a new trilogy, there is a huge pressure to fill in for the mammoth expectations the franchise holds in the hearts of millions of gamers worldwide. So the division dug deep into Microsoft's pocket and got some of the best talent money could buy in the industry. Brilliance would be an adjective that would be inadequate to describe the people who are working on the game, here is a sample of that brilliance.

Chris Haluke previously served as a lead designer at Guerrilla Games for Killzone 3, he has also lent his talent on other notable games and franchises which include Ubisoft's Assassin's Creed and Splinter Cell series, now he sets his sights to Master Chief's return to the franchise.

Kynan Pearson has worked with Retro studios for 7 years and has all the Metroid Prime games on his list of credits. He also played a significant role in Retro's latest hit game Donkey Kong Country Returns.

Last but not the least is Jason Behr who has worked with some of the finest gaming companies out there, his trophies include brilliant work on Metroid Prime which still has some of the best design elements a first person shooter has to offer in today's claustrophobic levels of realism.

 

http://vicariousgames.blogspot.com/2011/07/killzone-metroid-designers-working-on.html



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In the hands of Killzone designers, I'm pretty damn sure it's in good hands lol.



           

Pretty much the entire 343 team is stacked with talent and industry veterans. I actually fully expect Halo 4 to be the best looking 360 game to date, and with that one coding/engineer god (forget her name right now) they could even push this to be the best looking console game to date when it releases.



Just let them design the corridor parts and ex-Bungie the sandbox parts.



Damn this game has got to look better than Uncharted 2



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Oh god. I feel sorry for Halo fans, and I mean that earnestly.

Killzone 3's multilayer was ATROCIOUS. Especially the map designs. Holy fucking shit, 3 chokepoints for most of the maps.



Yeah .. are we suppose to be happy about this? I agree with Akvod



 

Akvod said:
Oh god. I feel sorry for Halo fans, and I mean that earnestly.

Killzone 3's multilayer was ATROCIOUS. Especially the map designs. Holy fucking shit, 3 chokepoints for most of the maps.


I doubt they could be worse than Reach's maps, which are essentially: remake, remake, remake, several maps in the same environment with the same boring scenery, a couple of cool maps that you'll rarely play, and pretty awesome maps for DLC (particularly the last map pack).



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
Akvod said:
Oh god. I feel sorry for Halo fans, and I mean that earnestly.

Killzone 3's multilayer was ATROCIOUS. Especially the map designs. Holy fucking shit, 3 chokepoints for most of the maps.


I doubt they could be worse than Reach's maps, which are essentially: remake, remake, remake, several maps in the same environment with the same boring scenery, a couple of cool maps that you'll rarely play, and pretty awesome maps for DLC (particularly the last map pack).


*sigh* I remember Battlefield 2: Modern Combat having better maps than Bad Company 2.

 

I really wish that FPS's would:

 

1) Create more open maps, with a lot more variety in them (lots of buildings, lots of cover, lots of ways to go in and out).

Creating maps that focus the action on certain areas (chokepoints), might make for a more action packed level... if you call everyone just crouching near each other and throwing grenades "action". It also becomes mundane.

Creating open maps (or rather, maps with variety. I personally love urban settings as opposed to natural ones), allows players to try new strategies, and forces players to constantly change their strategies to keep up with the enemy.

 

2) Lower damage/Increase health

It's simply frusturating to see games take the same route Modern Warfare took. Uncharted 3's beta was absolutely fun, but the whiners had to get the AK-47 to lower its recoil and increase its damage. Bleh.

I like to liken what's happening to shooters, as to what happened to warfare with WWI. It's all trench warfare now. Just sit and wait. Don't go out in the open, unless you want to die instantly.

 

Pretty much those 2. Increase recoil too. Get rid of quick scoping.



sounds like a great team.