_BetterThanToast_ said:
lestatdark said:
_BetterThanToast_ said:
lestatdark said:
_BetterThanToast_ said:
I'm in. Have my dfgt but suspect I will get trashed. I haven't golded all my licenses but strangely found S to be the easiest to gold.
My wheel is clamped to a bookshelf, but it does the job :)
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How easy is the S license? I've seen quite a number of posts in GTPLANET saying is the easiest overall, but I haven't tried it yet. May give it a whirl after I finish the GT World Championship.
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Pretty easy. You just have to take care of the car and don't go ramming anybody and you should get a gold almost every time. I think its just to teach you to race cleanly so you can save money in the future.
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Yeah, but I found that the Lap Battles in the International Licenses do the same job, albeit a bit frustrating some times, since even if you do the cleanest race you can, if an A.I rams you from behind, you get disqualified all the same >_>.
Rome in the 512b was a true nightmare getting gold, especially since the Countach in the first place has 50 BHP more and weighs almost the same >_<
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True, but i never said the international licenses were easy, just the super license :) Its all about not damaging the car. I mean you can make contact with other cars. So long as it wouldn't damage the car too serioulsly, you aren't disqualified. Well thats the impression i got anyway. I think it makes sense. Damage limitation and clean racing is as valid a skill as breaking or cornering. If you get rammed from behind you're probably trying a risky move (speaking from my experience).
In real racing you couldn't go out there and destroy the car every race. So I won't complain too much, and GT is trying to be "the real driving simulator". Just my opinion.
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Actually most of the times I get contacted from behind isn't any kind of risky manouver, at least not one that would endanger any car nor would provoke a serious crash. It's about using one of the most used passing techniques, braking late into the inside of the corner.
Problem is that most of the times, the A.I follows the same rigid path (I've seen this only on the licenses, on A-Spec they're much more flexible), so if I brake late to get the inside, they'll contact me because that's where they were going, even if the contact is produced at low speeds such as 60 km/h.
I hate contacts and bumps, and I try to avoid them all the time, but there are some techniques that are invaluable in any kind of race, be it virtual or real life.
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