By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Why do some people want to use motion controls for core games?

you cant play every type of game with motion controls, so it will always be limited in some way, I like what Sony is doing with Move and splitting control options, thats the future right there IMO. Wii games have been doing it too and MS is smart to see this and is trying to release a controller for Kinect. I still think FPS for Wiimote suck a bit, playing 007 online is good for aiming but good luck turning around on a dime.



Around the Network

I completely agree. After trying a slew of Wii core games on the PC using emulation and regular 360 controller...I never want to see the Wiimote ever again (for core games).

However Games like Boomblox, wii sports or Kinect adventures is the shizzle for motion controls. Thats what they are for...

The only core game I ever played on the wii which worked better with a wiimote is Resident Evil 4. But thats because that game doesn't need dual analogs since you freeze when you aim.



I greatly prefer motion controls to standard now. I like the comfort of the split controller, but also prefer the controls in general. I think  well used motion controls just feel more immersive than standard controls. For exampe: I love the Assassin's Creed series, but I think getting to do some type of motion sword control would be fantastic. I also prefer the IR control to dual analog for fps. I'm terrible at dual analog control, despite the fact that I've been playing games for 20 years, i find the control methods too complicated or not intuitive enough.

Although I don't usually play games longer than an hour/maybe 2 at a time, so maybe if playing longer the motion would become a burden.



I hate using analog sticks for precise aiming. It's just too... inaccurate. And even if it wasn't, it would feel too unnatural to be enjoyable. It feels like I'm figthing against the control scheme instead of enemies. And since the general direction seems to be consoles instead of PC, I might as well wish there's some improvement. I'm still a PC gamer at heart but I've never had too much against consoles.


thats gay



Around the Network

What's the longest gaming session you ever posted? My best was 27hrs straight.

Now I know that's extreme (As i doubt there are many people who's average game session is more than 1-3 hrs) but can you really play a game with motion controls for that long?

It may be possible with wiimote and move (If you find a way to do the motion with the lest amout of movement) but i find it highly unlikely with kinect (Imagine 27hr of dance central). 

Even with the 1-3 hrs to play is your relax time (atleast how I view game time) now being replaced with active time? I don't like it.



I think they work great for core games.  I loved them in Twilight Princess, Red Steel 2, No More Heroes 2, MadWorld, Bully, Godfather, the Skyward Sword demo at E3, and many more.  They're not really tiring.  You can sit on a couch, resting the IR pointer on your knee, and very precisely tilt your wrist.  It's as simple as using a mouse, and very accurate.  You don't have to jump and swing and duck all over your living room.  They exaggerate in the commercials to show people how active gaming is healthy and fun and all, but it's not necessary.  I only do that for Wii Sports Tennis because my friends and I think it's hilarious to have intense four player tennis matches that take up the whole room.



I like motion controls for core games, as long as they are used well (don't just simulate a single button press) and are small refined wrist movements, like a 3D mouse. I don't like having to wave my arms around like a maniac *cough Kinect *cough



Motion or analogue make no difference to me really. With the former you're moving your wrist and with the latter you're moving your thumb. I presume that both will be supported in the near future so theres nothing to worry about.



Tease.

Gnac said:

Using a split controller is brilliant. I don't have to have both of my hands clasped around a single controller, leaving me free to lounge in various positions that I couldn't before. In some cases I don't even need to use both hands. This is a godsend for sexy games.

On the former point, i agree one hundred percent. With Wiimote n' Nunchuk i can lounge in ways i never before could. I really notice it when i go back to playing GameCube once in a while, and have to hunch forward because both hands have to be within six inches of each other all of a sudden



Monster Hunter: pissing me off since 2010.