By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Aonuma elaborates on on Skyward Sword’s art style!

Aonuma elaborates on Skyward Sword’s art style

This information comes from the Official Nintendo Magazine…

“One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.” – Eiji Aonuma

At first, I wasn’t really sure what to make of Skyward Sword’s art style. However, I’ve warmed up to it quite a bit since the title was announced. One reason for that is due to the image above – It looks very nice, don’t you think?

source nintendoeverything.com



Around the Network

I love the art style.



Nothing new, already states by Shiggy on E3. The art style is to serve the gameplay. so the clear graphic help to see the enemy guards and have better understanding how to attack them



But we must first concentrate ourselves on the way to entertain people, for video games to live. Else, it's a world where sales representative will win, which has as effect to kill creativity. I want to say to the creators all around the world:"Courage, Dare!". Shigeru Miyamoto.

Art style is amazing!!! It's a blend of Zelda's WW cel-shade style with the realism of Zelda's TP and it takes the best aspects of both to create something quite refreshing. (something NIntendo always does)



Myself, I love the artsyle

I can't wait for Zelda SS




Around the Network

this was already know from the unveiling of the game



Im still on the fence about the art style, well maybe not for the art style itself but more for the graphics, TP looked so much more detailed



At the E3 demonstration, the character models looked fantastic. The enviroments looked kinda flat.

I suspect that the artsyle itself is fine, it just hasn't fully matured across the whole game yet.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

It's not like I hate this art style, but when I play a Zelda game, I want it to be more like OoT/MM or TP and definitely don't want something like this. But it doesn't mean I'm not going to enjoy it...



Sounds great and all... looks good, but i perfer the TP style.