I think Windbane is largely correct here; the graphical requirements and controller style will vary from genre to genre, game to game. For example, I think most RPGs can be played with fewer buttons, as can Grand Theft Auto style games, but MMOs, RTS and fighting games all require more. Some genres use motion sensitivity well (sports, FPS) some don't (fighting games). Some genres really benefit from improved graphics (FPS, Racing sim) some don't benefit much at all (outside of FF XIII, most RPGs are sticking with an anime style, for example).
It just depends on the genre and the style of game. The Wii was clearly intended to make games simpler to understand and easier to play -- crying "it doesn't have enough buttons!" is equivalent to saying "The Wii design philosophy is wrong!" Perhaps it's not right for you, but clearly lots of other people prefer the Wii's control scheme and gaming philosophy.
Personally, I like the Wii Remote for simpler, casual stuff, and I like the Keyboard/Mouse for more complex fare. I could easily turn this "Wiimote doesn't have enough buttons" argument right back at the PS3/360 controller; I absolutely laugh at the notion of playing an MMORPG on any of the three controllers, because all of them don't have enough buttons. 15-20 buttons just isn't coming close to cutting it in modern MMO design. So how many buttons is enough buttons? Is there a point where we say "this is too much, we should have less?" Obviously, for many people, the answer is "yes there are too many buttons, not just on the keyboard, but even on the traditional controller," and it is those people for whom the Wii Remote was designed.