Wondering how Media Molecule has managed to make LittleBigPlanet 2 look quite so good? According to EDGE, it's because they've shared tech with the team at SCE Santa Monica Studio.
"A rebuilt graphics engine means that LBP2 looks even better than its forebear - sharper, cleaner, and with a greater sense of physicality," reads the article in this month's issue of EDGE.
"A share of tech with the God of War III team means it's borrowed its depth-of-field effects. Objects are better defined with surrounding shadow, a result of ambient occlusion (an "Alex special").
"Transparency effects for clouds and feathers and better lighting, with shadows, god rays, volumetric fog and objects, like burning wood, casting lights - all of these features will also be applied to existing LBP content."
Of course, this isn't the first time that tech has been shared out amongst developers. Uncharted 2 developer Naughty Dog has openly stated that it has exchanged "technology and ideas" with Bungie, Infinity Ward, Guerrilla and Media Molecule in the past, and we're sure plenty others do the same.
LittleBigPlanet 2, which was formally announced yesterday, goes on sale exclusively on PlayStation 3 later in the year. The game lets players create their own games using an easy-to-use toolset.