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Forums - Sony Discussion - LittleBigPlanet 2 uses God of War III tech

 

Wondering how Media Molecule has managed to make LittleBigPlanet 2 look quite so good? According to EDGE, it's because they've shared tech with the team at SCE Santa Monica Studio.

"A rebuilt graphics engine means that LBP2 looks even better than its forebear - sharper, cleaner, and with a greater sense of physicality," reads the article in this month's issue of EDGE.

"A share of tech with the God of War III team means it's borrowed its depth-of-field effects. Objects are better defined with surrounding shadow, a result of ambient occlusion (an "Alex special").

"Transparency effects for clouds and feathers and better lighting, with shadows, god rays, volumetric fog and objects, like burning wood, casting lights - all of these features will also be applied to existing LBP content."

Of course, this isn't the first time that tech has been shared out amongst developers. Uncharted 2 developer Naughty Dog has openly stated that it has exchanged "technology and ideas" with Bungie, Infinity Ward, Guerrilla and Media Molecule in the past, and we're sure plenty others do the same.

LittleBigPlanet 2, which was formally announced yesterday, goes on sale exclusively on PlayStation 3 later in the year. The game lets players create their own games using an easy-to-use toolset.

Source

 



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:0 Wow that's pretty awesome. Seems like there are some perks to being a first-party developement studio! :)



I survived the Apocalyps3

awesome antialiasing :).



I can't wait for it to come out!!! Better graphics + S**t load of new features = crazy player created levels!!!



At some point, something must have come from nothing...

...nothing can come from nothing...

Excellent. I love how Sony studios share their tech.



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this thread made me need to change my pants, then i click into it now i have to clean my room :(



SEXY APHRODITE IN LBP2 CONFIRMED!!!

GOTY '10!



Yeah, according to the Gametrailers interview they're using the awesome MLAA used in God of War III.

Hopefully we'll see MLAA in Killzone 3 as well. Quincunx AA was the only drawback in Killzone 2's engine, imo, as it gave the game a generally blurry appearance.



That explains the LBP2 trailer's amazing graphics. Now I simply can't wait for this game :P~~~~

Amazing graphics + impressive map editor = WIN



That's right, just one "d"

In b4 "it's addict"
-----------------------------------------------
Add me:


Wow, amazing. This game is going to be incredible. Hopefully LBP2 does much better with 4 players since it's getting better/refined tech. Whenever i've played with 3 other friends on my system and we were messing around with our costumes (sounds so gay haha) and in our pop-it menus, the game and the movements would slow down and skip (become non-fluid). At first it seemed like the ps3 couldn't handle that much going on, but that's obviously not true, especially since we were just in my pod where the landscape and such is really simple. It must be a design/programming issue. Out of curiosity, now that I've mentioned it, has anyone else had this happen while playing 4 players on a single system (or even 3)?