scottie said:
Procrastinato said: The Wiimote's ability to detect depth is based on distance between detected light sources, and it is far less accurate than analyzing a camera image with a clear marker of known size (like a glowing sphere) would be.
Otherwise, I agree, the Wiimote+WMP should be nearly the same as the Move. Spatially, however, the Move's accuracy margins would be measured in millimeters, whereas the Wiimote's accuracy margins would be in terms of centimeters. |
Hmm? They use EXACTLY the same method
Move - uses a camera (PSeye) to measure the apparent size of an object with known absolute size (the ball)
Wiimote - Uses a camera (the end of the Wiimote) to measure the apparent size of an object with known absolute size (the sensor bar)
It's confusing because Nintendo refer to an emittor as a sensor, but now you know - and knowing is half the battle.
And no, Wiimote without WM+ is more accurate than to the cm. Ever actually used one?
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What are you trying to spin there? An infrared signal sensor and a camera is not the same thing. The Wii bar consist of infrared emitter position at each extremity. On the end of the Wii mote you have a light sensor that detect those infrared signal. Then the console use triangulation to know your position (1). Because of this triangulation process, moving fast with a Wii mote, will leave the device running on his accelerometers by themselves (not precise) (2). Also, the Wiimote needs to be pointed towards the screen (3). When its not pointed towards the screen, it doesnt sense the infrared signal, it becomes dependant of the accelerometers to estimate whats doing on (not precise). Best example of this would be the bowling game, half of your swing cannot use triangulation. Many things that will never happen with PSmove due to the differences in the technology behind it. Im pretty sure there is other differences also. Anyone knows about other factual differences?
(1)"The light emitted from each end of the Sensor Bar is focused onto the image sensor which sees the light as two bright dots separated by a distance "mi" on the image sensor. The second distance "m" between the two clusters of light emitters in the Sensor Bar is a fixed distance. From these two distances m and mi, the Wii CPU calculates the distance between the Wii Remote and the Sensor Bar using triangulation.[42]"
(2)"The Sensor Bar is required when the Wii Remote is controlling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first-person shooters. Because the Sensor Bar also allows the Wii Remote to calculate the distance between the Wii Remote and the Sensor Bar,[44] the Wii Remote can also control slow forward-backward motion of an object in a 3-dimensional game.[45] Rapid forward-backward motion, such as punching in a boxing game, is controlled by the acceleration sensors. Using these acceleration sensors (acting as tilt sensors), the Wii Remote can also control rotation of a cursor or other objects.[46]
(3)"It is not necessary to point directly at the Sensor Bar, but pointing significantly away from the bar will disrupt position-sensing ability due to the limited viewing angle of the Wii Remote."