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Graphics Whore Showdown Round 11: Uncharted 2 vs God of War III

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Graphics Whore Showdown Round 11: Uncharted 2 vs God of War III

Uncharted 2 124 51.45%
 
God of War III 117 48.55%
 
Total:241

OK I got the truth here... Who agrees with this?

Certain parts of God of War 3 are graphically more impressive than Uncharted 2 and any other video game ever for that matter..

However, as far as a WHOLE, Id say Uncharted 2's graphics are more consistently on a high level throughout the game.



“Absolutely, we can do much more with it. I don’t know if we are even close to 50 percent of PlayStation 3’s power at this point,” said Asmussen about God of War 3.

ARE YOU KIDDING ME???

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Reasonable said:
Squilliam said:

Thats not true. Whilst the camera angles are fixed, the camera itself does not follow a set path. =Tt doesn't give them any room to really optimise at all vs a free camera. The lack of free visual control is more a reflection on the fact that the game has heavy use of the face buttons than anything to do with optimisation.

Quill I'm playing GoW3 right now and that camera's on rails alright!  Firm rubber ones I'll admit, so that if I push the stick waaay over to the side it slightly 'blips' beyond the set FOV, but rails nonetheless.

It's a great engine, but whether they could or couldn't allow free camera they haven't, and that gives huge advantages in how much you can shove on the screen as the Santa Monica devs know pretty well, if not near enough exactly, what you are capable of putting on screen at any time and can control the streaming of assets/textures/geometry accordingly.

A game with full 360 view in your control simply has account for less predictable control of what you're going to choose to put on the screen.

GoW3 is also focused on character models (understandably) with very static geometry (even the big moving ones) an minimal phyics so far as I can see from me play experience - which is fine, but again less versitle so far as the evidence seems to show.  And I like versitily and control of the camera - so there! 

Besides, if we're just talking pure visuals then GT5:P - and almost certainly GT5 from the media I've seen - are the real visual masters on PS3 in terms of the produced image on screen.

See I was like that at first as well. However the arrival of one of the God of War 3 developers on Beyond3d.com was enough to dispel this idea.


But moreover, even if it WAS possible to predetermine it, it just isn't a good idea anyway. First, the time to implement such a system would be better spent doing something else. Second, it would detrimentally affect the time it takes to build levels which negatively affects what art and design can achieve in a fixed amount of time. Third, just outright rendering those objects in the first place would be faster than trying to be "clever."

They cannot optimise as heavily due to the camera as you might think because at any one moment the camera could zoom in and change angle quite considerably over the space of 150ms or 4 frames and there simply is not time to seek and then stream, load and display information unless its already available. The optimisition comes from knowing precisely how many enemies on screen at what time and controlling the scenery and how quickly the player progresses.

You may like control over the camera but such control does not allow for dirty awful floptimisation. You cannot say because Uncharted 2 has X camera and God of War 3 has Y camera that the former has more technical marvel mojo points. I have more quotes if you want me to lay them out for you, but in the end it'll be a victory for education over ignorance and flatulence.

But yeah GT5 is probably the greatest technical marvel of any game released to date when it releases! In this case however its down to personal preferrence really, the majority of technical achievement people call out is in reality an artistic achievement. Technology lets you throw more polygons at a problem but art makes what polygons you've got look far better than you'd imagine. However don't look too hard, just enjoy the game.



Tease.

Squilliam said:
Reasonable said:
Squilliam said:

Thats not true. Whilst the camera angles are fixed, the camera itself does not follow a set path. =Tt doesn't give them any room to really optimise at all vs a free camera. The lack of free visual control is more a reflection on the fact that the game has heavy use of the face buttons than anything to do with optimisation.

Quill I'm playing GoW3 right now and that camera's on rails alright!  Firm rubber ones I'll admit, so that if I push the stick waaay over to the side it slightly 'blips' beyond the set FOV, but rails nonetheless.

It's a great engine, but whether they could or couldn't allow free camera they haven't, and that gives huge advantages in how much you can shove on the screen as the Santa Monica devs know pretty well, if not near enough exactly, what you are capable of putting on screen at any time and can control the streaming of assets/textures/geometry accordingly.

A game with full 360 view in your control simply has account for less predictable control of what you're going to choose to put on the screen.

GoW3 is also focused on character models (understandably) with very static geometry (even the big moving ones) an minimal phyics so far as I can see from me play experience - which is fine, but again less versitle so far as the evidence seems to show.  And I like versitily and control of the camera - so there! 

Besides, if we're just talking pure visuals then GT5:P - and almost certainly GT5 from the media I've seen - are the real visual masters on PS3 in terms of the produced image on screen.

See I was like that at first as well. However the arrival of one of the God of War 3 developers on Beyond3d.com was enough to dispel this idea.


But moreover, even if it WAS possible to predetermine it, it just isn't a good idea anyway. First, the time to implement such a system would be better spent doing something else. Second, it would detrimentally affect the time it takes to build levels which negatively affects what art and design can achieve in a fixed amount of time. Third, just outright rendering those objects in the first place would be faster than trying to be "clever."

They cannot optimise as heavily due to the camera as you might think because at any one moment the camera could zoom in and change angle quite considerably over the space of 150ms or 4 frames and there simply is not time to seek and then stream, load and display information unless its already available. The optimisition comes from knowing precisely how many enemies on screen at what time and controlling the scenery and how quickly the player progresses.

You may like control over the camera but such control does not allow for dirty awful floptimisation. You cannot say because Uncharted 2 has X camera and God of War 3 has Y camera that the former has more technical marvel mojo points. I have more quotes if you want me to lay them out for you, but in the end it'll be a victory for education over ignorance and flatulence.

But yeah GT5 is probably the greatest technical marvel of any game released to date when it releases! In this case however its down to personal preferrence really, the majority of technical achievement people call out is in reality an artistic achievement. Technology lets you throw more polygons at a problem but art makes what polygons you've got look far better than you'd imagine. However don't look too hard, just enjoy the game.

Oh I'm enjoying it!  Actually, even the QTEs aren't annoying me as they usually do in a GoW game - either they've been better implemented, I'm getting faster as a I get older (seems unlikely!) or Heavy Rain has got me well and truly trained for QTEs.  I'm guessing a bit of the first/third options.

Yah, I appreciate the feedback, but I still prefer the overall engine for Uncharted 2.  GoW3 does look prettier at points, but I like a bit more interaction and physics than it seems to be sporting so far.  Preference as you say.

 

 



Try to be reasonable... its easier than you think...

I think God of War 3 looks far more impressive than Uncharted 2. I saw nothing that straight up 'wow'-ed me in U2 but almost once a minute there is something amazing in Gow3.

So, I can't understand why Uncharted 2 is winning this poll because I thought it was obvious GoW3 had better graphics than U2.



This comparison = fail
your first pics of GoW3 are from the 2009 E3 demo build
also gow3 has situations where the graphics are much better
still, i think uncharted 2 has the edge
nooo... gow3
okay.. draw
i mean.. just look at poseidon or kronos or hades or every other god/titan....



Fedor Emelianenko - Greatest Fighter and most humble man to ever walk the earth:

http://www.youtube.com/watch?v=lVVrNOQtlzY

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I am confused. Are we suppose to look at those pics and make a judgement or are we to make a call based on playing the two games?

I don't blame elitelicker (sorry if that's spelt wrong) for taking part in the discussion even if he/she hasn't played any of the games because it seems we are suppose to judge from the pics.

So, from those pics U2 wins hands down.

In real gameplay I'll give it to Gow3....just...no I'll give it to U2...no..

To 99% of people who played the games all that technical stuff mean toilet paper.
Most simply look at the damn TV and say "that looks better than that, end of".

To the 1% that cares about all the graphical elements and the techie stuff I suppose there is nothing wrong with that. To be fair that is what most judges look for in nominating a game for an award.

Unusually, I am in with the 99% and I really follow a crowd.



Character Detail: GoW3
Environments: Uncharted 2
Animation: Uncharted 2 (some in GoW3 are better, but some are worse)
Textures:GoW3
AA:GoW3

Im my own silly ranking system, Ill go with GoW3.



aragod said:
elticker said:
Squilliam said:
elticker said:
i guess ima gonna go with uncharted 2 as GOW fixed camera is a big advantage and if you take a close look at GOW images you see inconsistency in the first shot of gow where the rock is falling it has very basic detail and doesnt seem to fit with the bridge shape.

Please, no!

FYI, the camera is NOT fixed. It is highly scripted to provide a highly cinematic play experience, yes, but in no meaning of the word is the camera fixed! Within the setup cinematic parameters there is a LOT of room for the camera to adjust (zooming, panning, etc) to the action that happens on the screen (where the player is, where the enemies are, etc). Because of the amount of adjustments the camera system can make automatically, there are very few assumptions that can be made about what to render or not render.

Not only has the camera system in GoW been described in detail at a lecture at GDC in the past, but if you paid attention during game play, it would be apparent that the camera does have several degrees of freedom outside of its scripted nature.

We could easily allow the user full control of the camera during game play. The reason we do not is because we feel it breaks the cinematic experience that we have carefully crafted, not because there is some geometry missing if you turn around (as you imply).

Brilliant stuff. Except the fundamental assumption you made about the existence of some sort of "glide path of the camera", that the remainder of your post rested on. There is no "glide path of the camera" in any God of War game. Your assumptions of how the camera works may (may!) have held true for, say, Panzer Dragoon 15 years ago, but it just isn't how the camera works in GoW3.

There are paths, but not for the camera but for the equivalent to a "camera dolly" (in film terms). Continuing the film analog, one could say that our game camera is mounted on the dolly arm and can move both in and out, can pan, tilt, and zoom, etc. (In actuality, our camera is more sophisticated than a dolly cam and can do things no physical camera could do.) Which of these movements the camera makes is dependent on parameters that our camera designers have carefully set, but ultimately on the location of the player and the enemies on screen. This decision is made at run-time, not tool-time. I repeat: for every game frame, we determine at run-time the position and orientation of the camera. In other words, the possible movement space for the camera is an irregularly-shaped 3D volume, not some simplistic "glide path." As a general rule, neither position nor orientation of the camera within this volume can be predetermined for any particular game play moment.

So I'm afraid your assumption of how the camera system works in GoW3 is wrong, as is everything else you claimed based on those assumptions.

But moreover, even if it WAS possible to predetermine it, it just isn't a good idea anyway. First, the time to implement such a system would be better spent doing something else. Second, it would detrimentally affect the time it takes to build levels which negatively affects what art and design can achieve in a fixed amount of time. Third, just outright rendering those objects in the first place would be faster than trying to be "clever."

Idea that game camera has anything to do with anything, that you can hang any arguments on the fact that the camera isn't user controlled? Dead, burnt, and then dumped into the ocean.

That was the impression they gave me but the god of war pics werent impressive at all. They were all dark images with little colors and all they show is kratos so how can i judge it so the second and 3rd pick cant be used for comparison cause there is no close up of the uncharted charecter so if i sue the first image it looks very bad but thats the demo so the final game might be better than uncharted but i am toolazy tio go search for it on youtube.

So you engage in discusion without playing either judging by 3 screenshots knowing nothing about the games? Well done!

he gave me 3 screenshots nad told me compare. and based on the screenshots UC2 looks better and i was correct as the shots of god of war 3 were from a demo so your owned.



 

 

LMAO,

This thread needs a bump, I voted for Uncharted 2 and now its 91-90 to U2. I MADE THE WINNING VOTE? (Someone will probably come in and change that xDD).

God, its so hard to say which one is better.



jhuff394 said:

OK I got the truth here... Who agrees with this?

Certain parts of God of War 3 are graphically more impressive than Uncharted 2 and any other video game ever for that matter..

However, as far as a WHOLE, Id say Uncharted 2's graphics are more consistently on a high level throughout the game.

Have to agree with this!

 

(Sry for double post)