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Final Fantasy XIII - Impression time

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I'm glad the summons aren't really that great or necessary, because I never know if I should use my TP or not. They're still nice.



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11 1/2 hours and at chapter 6...seriously am i too slow?

oh btw is there any love in the game beside the whole snow and serah thing? :P






 

Why ask for spoilers, you'll find out if you keep playing. I know I don't wanna be spoiled.
Well im off to play. have fun guys



I didn't asked for a more precise answer. A yes or no would be enough. :3






 

ils411 said:
Cthulhu said:
ils411 said:
i just started playing and just had my first fight and taste of the battle system. imma WTF?! i only control the main character?! WHAT? then 1 potion = good for all?! WTF?! LAME!!
then there's no experience? again,WHAT? never played ffxii so im likeFUCK!
this is so lame ass! even pathetic sissy whimp as gamers can beat this sissy ass game.

oh really?


lets see, wait for bar to fill, attack, damage? heal. other party member on automatic. so, how hard can that be? if you find that hard then you must be one of them sissy gamers.

lets see... maybe you are the sissy gamer if you thought the first battles in any FF game were hard?? in fact most of the "random" battles have always been attack attack attack attack fight finished go to menu heal the party.

wait until you actually have access to the whole battle system, and you will see that it is a lot more strategic AND more action oriented than other jrpg's.

character advancement is the weak point of the game, but you will get "job-experience" and a decent equipment system later on.

 

 

 

my impression? (~20 hours in... wait, that was the bad half?? ^^)

excellent:

- battle system

- visual presentation

- fang <3       ( :P )

good:

- story/setting

neutral (aka: what i expected):

- remaining characters

- dialogue

- equipment system

- music

bad:

- character advancement

- the first 2-3 hours ;)

 

9/10



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First part was slow, but now it's awesome and starting to taste like FF.  I'm on Chapter 11 and can start to do missions and teleport, etc.  Really opens things up.  I'm actually enjoying the story which a lot of people didn't care for.  Difficulty definitely starts to ramp up the further you get.



PSN ID: Sorrow880

Gamertag: Sorrow80

Wii #: 8132 1076 3416 7450

I like it so far. I keep thinking that the last remnant's battle system would have worked great here. I know I am in the minority but I think battle system would have been better if it was turn based (paused when your turn).



 

I thought it was pretty crap for the first 2 hours, with very little interaction or challenge.  But I'm glad I stuck with it, I'm about 16 hours in now, and I have warmed to it considerably.  I'm really loving the game now, the story telling, battle mechanics, and visuals are all incredible!  I'm really glad I stuck with it through those woefull first few hours!



The dude abides   

I just got to use the paradigm shift and it looks nice until now, Im expecting more though, I understand the linearity as something kinda necessary up until now, but I hope it opens up



Almi said:
ils411 said:
Cthulhu said:
ils411 said:
i just started playing and just had my first fight and taste of the battle system. imma WTF?! i only control the main character?! WHAT? then 1 potion = good for all?! WTF?! LAME!!
then there's no experience? again,WHAT? never played ffxii so im likeFUCK!
this is so lame ass! even pathetic sissy whimp as gamers can beat this sissy ass game.

oh really?


lets see, wait for bar to fill, attack, damage? heal. other party member on automatic. so, how hard can that be? if you find that hard then you must be one of them sissy gamers.

lets see... maybe you are the sissy gamer if you thought the first battles in any FF game were hard?? in fact most of the "random" battles have always been attack attack attack attack fight finished go to menu heal the party.

wait until you actually have access to the whole battle system, and you will see that it is a lot more strategic AND more action oriented than other jrpg's.

 

so, controlling one character is strategic now?

shall we go back in time?

ff 7 - controlled 3 characters all with ct bars, battles are not turn base hence enemies keep on attacking when their ct bars are full ev if you still need to think.

ff 8 - controlled 3 characters all with ct bars same as 7

ff 9 - again, same as 8

ff 10 - again, controlled more than  ONE character.

all these ff games needed you to strategize and make use of your party to its fullest

then we have all those other jrpgs where you need to worry about more than ONE character. 

ff 13 - 1 character. wow and you call that strategic? you can set your other "ai" team to heal when needed then play on auto. youll still win. hurt? poition = heal all! hell yeah! lame!

if you think controlling 1 character is strategic then you sir are a lame sissy gamer.