By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Some EA Sales Figures for the PC

From their financial report-

EA confirmed in its Q3 FY10 earnings call yesterday that Dragon Age: Origins and Left 4 Dead 2 have both sold over 3 million units since releasing back in fall.

L4D2 made 2.9 million units since launch for 360 and PC, while the BioWare RPG sold 3.2 million units since its release in October for PC, 360 and PS3.

Origins sold 2.7 million units in the December 2009 quarter.

“This is a tremendous start for the Dragon Age franchise and we are extremely pleased with the great reception the game has already received from critics and fans worldwide,” said BioWare boss Ray Muzyka.

“Our team is dedicated to crafting high quality, engaging new adventures and stories in the world of Ferelden for our fans.”

Last night, EA confirmed a new title in the Dragon Age series for a release between January-March 2011.

The firm also confirmed last night it had sold just under 10 million units of FIFA 10 worldwide since its release back in early October last year, with 7 million copies sold at retail in the three months ending December 31.

The numbers are for Europe and North America combined.

Using the figures on here for 360/ PS3 sales of those titles, it looks like Dragon Age sold around 1.3 million on the PC (cf 1.3 million on the 360 and 0.6 million on the PS3). Left 4 Dead 2 sold around 300,000 at retail for the PC (cf 2.61 million for the 360). I'm not sure if Dragon Age includes DD sales (it probably does), but L4D2 won't do as it's a Valve title on Steam, not an EA one. This site, which covers about 40% of Steam users (those who have set up a community profile) indicates that it has sold at least 700,000, and likely much more.

Not bad figures at all, just shows that when you target a title at the PC market and not piss around with stupid DRM systems, it can sell very handily indeed.



Around the Network

I doubt it includes Digital Download numbers... companies LOVE to hold those close to their chests to avoid static with the retailers.



PC gaming is selling a higher percentage than I thought. Of course, Dragon Age was specially targeted at the PC with the mod creating toolkits.



Catlana said:
PC gaming is selling a higher percentage than I thought. Of course, Dragon Age was specially targeted at the PC with the mod creating toolkits.

Which shows that if you make a good PC title, it'll sell - and not just a half-assed console port.



Wii/PC/DS Lite/PSP-2000 owner, shameless Nintendo and AMD fanboy.

My comp, as shown to the right (click for fullsize pic)

CPU: AMD Phenom II X6 1090T @ 3.2 GHz
Video Card: XFX 1 GB Radeon HD 5870
Memory: 8 GB A-Data DDR3-1600
Motherboard: ASUS M4A89GTD Pro/USB3
Primary Storage: OCZ Vertex 120 GB
Case: Cooler Master HAF-932
OS: Windows 7 Ultimate x64
Extra Storage: WD Caviar Black 640 GB,
WD Caviar Black 750 GB, WD Caviar Black 1 TB
Display: Triple ASUS 25.5" 1920x1200 monitors
Sound: HT Omega Striker 7.1 sound card,
Logitech X-540 5.1 speakers
Input: Logitech G5 mouse,
Microsoft Comfort Curve 2000 keyboard
Wii Friend Code: 2772 8804 2626 5138 Steam: jefforange89

It's unfortunate L4D2 and DA:O are two of few titles that were actually good and sold well. Except the two of them there was MW2, which was like the no1 seller on steam till the end of January when ME2 and BC2 beta preorder became available on steam, even through the steam holidays.

Borderlands I do not think sold well on the PC, I think it had to do with it being a console port, the securom and lack of mod tools. When they announced that they hit 1 million multiplatform and I do like you did checking the VGchartz, subtract the console sales from the 1million the PC version would seem low.

Torchlight was good but mostly pirated for what I know. Sim 3 sold a lot.

I think what saved PC gaming (maybe saved is not the right word, but refering to the 205% growth of steam) last year was tremendous growth of Indie game developers and Valve surely did a good job on helping them bring their games over to steam and the steam holiday sales were just ridiculous.



Around the Network
jefforange89 said:
Catlana said:
PC gaming is selling a higher percentage than I thought. Of course, Dragon Age was specially targeted at the PC with the mod creating toolkits.

Which shows that if you make a good PC title, it'll sell - and not just a half-assed console port.

Agreed! PC gaming is not dying there is just a lack of high profile first party games being released... The stuff that is released sells decently whether it be at retail or over Steam or other DD services



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

Developers really just have to make up their minds whether they want to make a PC game or not. Like if they decide the game is not soley for the PC but multiplatform, then make sure the port has no issues. If the game is only for PC then they should include things we expect from PC games, like mod tools, map editors, dedicated servers and etc.



And that's few months after release so in the long term pc sales will keep increasing percentage wise (people still buy ancient stuff like Baldur's Gate even today)



PROUD MEMBER OF THE PSP RPG FAN CLUB


The thing that "saved" PC gaming was the current generation of hardware reaching a saturation point. Something that so many people fail to realize is that PC hardware has "generations" just as consoles do, but instead of being a one-piece package like a console, it is split across several components and often sees a staggered release of incremental upgrades.

The PC era prior to 8800GT/C2D era had been fairly hardware stagnant, plagued with to many iterations of relatively overpriced hardware combined with OS transition... making for a fairly unpleasant gaming environment all things considered, especially when the performance wasnt that much superior compared to consoles. Whereas consoles had succeeded with the current gen, of encroaching into the PC stronghold of online gaming.

Fast forward 2 years after the introduction of the 8800 class GPU and equivalent, and you see high market penetration of PC systems that boast at least a C2D/8800 or equivalent, or better with at least 3GB ram. You also have a lot of driver issues worked out across various OSes.

This is an important milestone, because a C2D/8800+ PC is superior in performance to any home console, ergo anyone who has a PC configuration at least this good can purchase more or less any game on the shelf with confidence that the GFX and performace will not suck.

It has amazed me for years how people toss out all these silly theories on why PC games are or are not selling.

The bottom line is, just as with consoles, the 3 key factors in overall software sales are install base, install base and install base. PC once again has a current gen install base worth a damn, PC software sales are also once again worth a damn.

Yep, you can tell from the Steam hardware surveys just how popular that combo is. At the moment, 21% of users have an 8800/9800 and a further 12% have a card in the Radeon 4800 range, which is roughly comparable in terms of performance. In addition 57% now have a dual core processor, and 24% have a quad core. The number with a quad core is increasing pretty rapidly, as can be seen here.

What amazed me was that over 75 million graphics cards were sold last year. Obviously not every one is going to be top of the line, but equally, it will be consumers buying these, not businesses. ATI shipping a couple of million DX11 cards in just a few months was a real eye-opener, especially as they couldn't make them fast enough to keep up with demand. The base is certainly there now, I just hope we get more games targeted specifically at the PC, and rather less of the shoddy ports we've been blighted with over the last few years.