Pemalite said:
...Ummm. That is exactly my point? Haven't you read anything I posted or the evidence I have presented?
What you call Ray Tracing is irrelevant, Ray Tracing is Ray Tracing whether you like it or not... You nor I are in a position to dictate what tracing is or isn't for the entire movie/gaming/technology community.
False. I am not confusing Global Illumination and Ray Tracing, please go back and re-read my posts and read the evidence.
Again. The Importance of Reading and watching the evidence I have provided. I provided a video from CryEngine 3.0 which showcases Partial Ray marching which is Ray Tracing... In-fact many implementations of screen-space ambient occlusion and modern Volumetric Fog can rely on Ray Marching.
Er. Navi 2.0 isn't out yet, we don't know how it compares to the RTX2080... Nor can we use some arbitrary flops numbers to make any comparative assumptions either as flops is ultimately not a denominator that tells us the complete capabilities of a processor. |
It's true that we don't know the exact specs, but it's pretty safe to assume that they're going to be lot more powerful than the average gaming pc when they launch. I mean around 75% of the Steam users are gaming on a GTX1060 or lower and 50% of them have 8gb of ram. Just because things like SSD have been around on pc for a long time, doesn't mean the bulk of pc gamers have a 1TB SSD and play all their games from there. Most pc's have a 250GB SSD, which barely fits the OS and 2 games. Also, there isn't a single pc game that's designed with SSD in mind and lists it as a minimum requirement.
We will see how SSD works on these next gen and how it will impact game design. But do you honestly believe it will be comparable to the Switch, with it's limited bandwith and is capped at 100MB/s. These next gen SSD's will apparently be something special and Sony's calling it the key to the next gen.
"It’s not just a question of simply slapping an SSD into the system, Sony is claiming that it, presumably alongside AMD, has developed the input/output system to offer something over and above what you’d get from simply dropping some NAND flash into a console. Given that the next generation of AMD Ryzen 3000 CPUs, and the upcoming Navi GPUs, are expected to both be operating on the PCIe 4.0 interface those claims of Sony’s PS5 SSD offering greater raw bandwidth than anything on the PC at the moment make sense. Realistically that’s likely only to be a claim it can make until AMD does launch the new CPUs and accompanying X570 motherboards with their PCIe 4.0 support. The new PCIe interface offers twice the theoretical bandwidth of PCIe 4.0, so the PC won’t be left behind when it comes to raw performance.
What might impact it, however, is the fact that PS5 developers will be able to rely on a certain level of storage performance from their hardware. A level of performance that they won’t have experienced on consoles before, and cannot rely on when it comes to PC game development either. That could end up in some incredibly rich, detailed, vast gameworlds, all without any loading screens breaking that sense of immersion. When you’ve still got some PC gamers still running from anachronistic spinning data platters that’s not necessarily something that could be matched by default on any subsequent PC port. That, more than anything the PS5’s AMD GPU or CPU performance can offer, could make the next-gen console’s games more advanced than your standard PC gaming fare.
Last edited by goopy20 - on 13 February 2020