HollyGamer said:
LOL, you back and forth arguing . In fact Microsoft just shows us what Hellblade 2 can do if the games are made using Xbox X targeted spec. Hellblade looks like CGI in vast open world. I bet this cannot be done if it's Cross gen games. Forza 3 are much bigger and better than Forza 2, Assassin's Creed Unity are much bigger and better NPC compared to Assassin's Creed 4 Black Flag (cross gen tittle) except for gameplay and stories. Death Stranding look much better on PS4 far better even then ultra quality graphic of Metal Gear Solid 5 (both are made by the same Kojima pro one is PS4 exclusives and one is cross gen and cross platform). Now you can watch the video |
Wow, Hellblade 2 is in a vast open world? That's gonna be so unique to 9th gen. We never saw that in the 6th gen or anything. Also, what if Hellblade 2 on X1 simply uses scaled back assets maybe at par with 8th gen games?
What are you babbling about? I played both Forza Horizon 2 and 3 thoroughly. Both have open worlds with tons of detail in the environment.
The NPCs in AC Unity mostly just stood there with janky pop in and animation. Most people admit they had little impact on the core game.
MGSV is also years older, on a different engine and 60 fps. Death Stranding didn't come early in the life of PS4. Optimization can improve after several years, maybe you didn't get the memo.
"Leaving people behind is what next gen is all about." Except for all the cross gen games. He agree cross gen games are feasible, but it requires compromise and he personally doesn't want to play them.
They are essentially making the same points I am. Switch gets ports with much less power. There are ways to lower specs overhead with optimization or even changing aspects of the game.
They aren't saying its impossible to make more ambitious game for 9th gen while supporting X1.
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