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HollyGamer said:
Mr Puggsly said:

Again, you don't really know why some cross gen games have features removed. Its very common for games to get scaled back even when there is no cross gen release happening. Often games get scaled back to achieve a release date or quick optimization, games have released broken many times for that reason. Your argument is just invalid taking that into consideration.

Watchdogs for example had solid visuals for early 8th gen games, but that also had a significant compromise on resolution while having some performance issues. Therefore its not surprising they had to cut back on effects just to make them perform well while achieving their launch window.

The cross gen games are early content, its generally not going to be the best looking content during a gen. You're neglecting that obvious point.

"The reason why BF4 great because it was made for 8th gen and scaled down for 7th gen." Thank you for finally pointing out what I've been saying. If you start with 8th gen as the lead, compromises can often be made for the previous gen. Especially if its a fairly typical action game running on a good engine.

Are you suggesting Forza Horizon 2 looks bad on X1? Its has great visuals in an open world game, dynamic weather, locked at 30 fps and its 1080p, something the hardware struggles with in AAA games. Your opinion there is objectively wrong.

The speed data is streamed is also dependent on other specs. The X1X improved loading and streaming issues by having a faster CPU and more/faster RAM to work with when there was bottleneck. In some case, the X1X even cuts load times in half using the same storage tech.

Sony is misleading people into believing Spiderman streams and loads faster on PS5 solely because of SSD optimization. The reality is faster CPU and increased RAM capabilities is doing much of the heavy lifting in their demo.

Here are examples of how X1X improves load times...
https://www.youtube.com/watch?v=XrOxN6uV_4k
https://www.youtube.com/watch?v=cplUf_VUea0

LOL, you back and forth arguing . In fact Microsoft just shows us what Hellblade 2 can do if the games are made using Xbox X  targeted spec. Hellblade looks like CGI in vast open world. I bet this cannot be done if it's Cross gen games. 

Forza 3 are much bigger and better than Forza 2, Assassin's Creed Unity are much bigger and better NPC  compared to Assassin's Creed 4 Black Flag (cross gen tittle) except for gameplay and stories. Death Stranding look much better on PS4 far better even then ultra quality graphic of Metal Gear Solid 5 (both are made by the same Kojima pro one is PS4 exclusives and one is cross gen and cross platform).

Now you can watch the video 

Wow, Hellblade 2 is in a vast open world? That's gonna be so unique to 9th gen. We never saw that in the 6th gen or anything. Also, what if Hellblade 2 on X1 simply uses scaled back assets maybe at par with 8th gen games?

What are you babbling about? I played both Forza Horizon 2 and 3 thoroughly. Both have open worlds with tons of detail in the environment.

The NPCs in AC Unity mostly just stood there with janky pop in and animation. Most people admit they had little impact on the core game.

MGSV is also years older, on a different engine and 60 fps. Death Stranding didn't come early in the life of PS4. Optimization can improve after several years, maybe you didn't get the memo.

"Leaving people behind is what next gen is all about." Except for all the cross gen games. He agree cross gen games are feasible, but it requires compromise and he personally doesn't want to play them.

They are essentially making the same points I am. Switch gets ports with much less power. There are ways to lower specs overhead with optimization or even changing aspects of the game.

They aren't saying its impossible to make more ambitious game for 9th gen while supporting X1.



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