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goopy20 said:
Mr Puggsly said:

It seemed like AC Unity was barely possible on the consoles they made it for. It ran like trash, had jarring pop in and the gameplay was basically the same.

The large crowds were neat, I assume not possible on last gen, but had no real significance to gameplay. I say this as someone who completed both games you mentioned.

I am simply suggesting Ubisoft could have made a version of AC Unity on 7th gen and capture the core gameplay just fine. The large crowds were really aesthetic.

AC Unity was actually a smaller scale game than previous entries. They put more detail inside buildings, but created a smaller world.

It's true that AC Unity wasn't great, had a lot of technical problems and the crowds didn't add much to the game. But that still doesn't change the fact that they chose to make two different games in order to support ps3/360 and make the full next gen leap to ps4/Xone with Unity. And like I said, why do you think there isn't going to be a Cyberpunk port for the Switch, when they did port the Witcher 3?  

Well its cwrtainly possible they could have scaled back AC Unity to work on 7th gen. Ofcourse that would require greatly scaled back assets. It would probably run like trash as well.

Another route would be recreating AC Unity on ACIV's engine. If the enviornment, story and new combat system was essentially intact, who would care? It might have actually been better.

But what do I really expect from cross gen games on X1 and Series X? I imagine these upcoming games are being designed to work with X1 in mind, but these could also be the most ambitious games ever designed by MS that also happen to be on X1.

I think the expectations for early next gen content is a tad unrealistic to begin with.

If Cyberpunk works on 8th gen, then I can't help but think Cyberpunk might be feasible on Switch.



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