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JRPGfan said:
setsunatenshi said:

1- you are disregarding IPC improvements in the newest RDNA tech vs an extremely old architecture used in the ps4 generation (by today's standards). that by itself blows past the 30% actual difference between the 2 rumored specs. this is why people keep saying "flops" is not a good measure of power comparison

2- ray tracing will be a performance killer, you can look at current pc benchmarks to see that. the difference will be much more noticeable than the pixel count of current gen, which i agree, i don't particularly mind the 1440 upscale vs 4k done in the 2 consoles

3- yep, exactly

Yes..... per flop, performance of both systems will favor the newer ones.

But look at the Xbox One X (this gen), it ran alot of games at 4k.
Surely the PS5 will be able to do so as well.  This was my point, which you probably missed.

Yes Ray Tracing will be a performance killer.... you know what will happend? Both systems will run same resolutions / fps, but the Xbox Series X will just have more Ray Tracing beams ect.  Wont be the end of the world, esp if their useing it the same way they did this gen on PC.  It tanks performance for very little improved graphics quality (imo).

Ray Traceing is super demanding, and gives little to most games, in terms of improved image quality.
^ thats deminishing returns, you need to throw a ton of compute at it, for little gains.

I could imagine that next gen, that will be the arguement from teh xbox side.
"Ours have better ray traceing! playstations suck, you barely notice their ray traceing."

i'm still not taking these specs for granted, but regardless, ray tracing, if well used, is a lot more noticeable than a bump in pixel count. not only visual ray tracing, but ray traced audio as well. if the hardware is beefy enough it should also lower development times. developers won't have to make the same smoke & mirror tricks to light a scene, but instead placing realistic lighting to see how it affects the entire scenario.

the key here is using the new gen to push ray tracing as the norm, and i would be very disappointed to not take this jump.

fortunately Cerny confirmed there will be hardware ray  tracing capabilities, so i'm not too worried.

btw on your comment of "having more ray tracing", i'm not sure that's a thing. it's an on / off switch when implemented (someone correct me if i'm wrong)