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Pemalite said:
Mr Puggsly said:

I think its gonna take a massive GPU and CPU boost to make something like RDR2 4K/60 fps. Sometimes people forget doubling the frame rate is a huge drain on the GPU and CPU. The X1X only does 4K/30 fps (with dips) and it still averages $349-$399.

Gears 5 is well optimized and already built with 60 fps in mind. DF said its dynamic between 1584p-2160p, something like that could become 4K/60 fps more easily on Scarlett. I suppose Halo Infinite will also be 4K/60 fps.

My expectations aren't that high for Scarlett. I don't expect it to trounce X1X like you suggest because that sounds very expensive.

The Xbox One X was derived from inefficient and outdated technology though.. The foundations of which date back 8~ years for the GPU and 9~ years for the CPU. - Things have simply moved on from then.

There is a massive jump between what Polaris can do and what we will do with RDNA2 and there is a massive jump between AMD's Cat cores and Zen, even GDDR5 has been around for 10~ years.

2020 there will be a sizable jump, even if peoples infatuation with "flops" doesn't imply as such.

Scarlett and the Playstation 5 will be pretty impressive pieces of hardware... And there are several technologies that will define that console generation like hardware accelerated Ray Tracing.

Mr Puggsly said:

But given the option, I think I would always choose 1440p/60 fps. 1440p is already a sharp presentation. At that point 60 fps will have more impact on gameplay than 4K.

Instead I think visually demanding games are gonna be more like 1440p-1800p/30 fps. Which is fairly common on premium consoles right now. Not just because of CPU limitations, but 60 fps is also taxing on GPU.

Same. I will always choose 1440P/60fps with the visuals dialed up rather than 4k.

In saying that, even a 4k rendered game will look fantastic on a 1440P panel because of downsampling... Not all games implement good Anti-Aliasing, so it's a good bonus, Microsoft deserves allot of credit for pushing this in the console space in my opinion.

1440P though isn't a common resolution outside of the PC and mobile markets, it doesn't exist in TV land as far as I know, which will be Scarlett's primary market.


The person I was talking to expects anything on Xbox One X to be 4k/60 fps. That's gonna require a huge boost in power, especially when you consider some games are just doing 1440p at 30 fps. I'm not sure double the GPU power would get the job done for every game. So I skeptical about what they can accomplish if they stick to a lower price.

I don't think it makes sense to make a 1440p TV. There are plenty of 4K TVs around 40"-50" at about $300. I'm sure Scarlett will have plenty of 4K content as well.



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