The only issue with this approach is that is I doubt the average consumer see the difference (unless compared side by side) for higher fps.
Wereas going for a graphics and effects much more noticeable impact on visuals. I'd rather see a large improvement in lighting tbh next gen. More games with GI and dynamic graphics can effect gameplay too.
I think consumers prefer 60 fps even if they don't really understand it. To them it probably just feels more fast and fun, which feels more crucial in certain genres.
For story driven experiences that are essentially emulating a movie, that can aim for 30 fps. I mean MS is already having it both ways by sometimes making gameplay 60 fps and cutscenes highly detailed at 30 fps.
Even on base consoles games are looking better than ever, developers keep raising the bar. Therefore nextgen hardware should be able to achieve 60 fps while pushing graphics even further.
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