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VAMatt said:

You use PSVR on the couch?  I think we just have very different approaches to VR gaming.  I stand or sit in an office chair so that I can rotate freely.  Sitting on a couch seems like working against yourself in terms of achieving immersion.

Definitely the fact that there's a big thing on your head is a major problem.  But, at this point, that is unavoidable.  Wires can be avoided.  I doubt that I'll be spending any more money on wired VR hardware.  

I agree that wireless brings its own issues - latency and fidelity among them.  I'd like to see VR R&D money going to improving in those areas.  

Another major thing that I'd like to see improved, regardless of wires, (and it does seem to be improving) is field of view.  It is an immersion breaking factor as it is right now.   

It depends on the game, but yep racing, Polybius type games, Ace combat 7, anything with a cockpit. Plus hours of Skyrim I rather do sitting :) The immersion comes from positional tracking, moving your head up down left right forward back is what creates the 'real' effect, far more than stereoscopic 3D for me.

Rotate I rather just do with an analog stick, looking around with my head is perfect while rotating my body with a stick. But I can see how the wire gets in the way when you turn around in an office chair. I rather play without headphones though and since my 5.1 setup doesn't turn around with me it's best to face the same way in reality. Sure it will adjust the sound when you turn around, however it still sounds different when forward is not where the center speaker is. Headphones don't have that low frequency oompf and always make it sound like it's in my head, shrinking the environment.

Better headphones where it sounds like you're actually in a large open area would be nice as well. I've only used stereo headphones though, never tried surround headphones.