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Wyrdness said:
The problem in using the two platform argument is that it doesn't offset the fact that with each gen more needs to go into a game to the point that a game like BOTW would still require more than both PH and SS put together you could probably even add ST into that as well an example of this is how it required another first party studio in Monolith to help out in just creating the open world. Games like Brain Age and such may not require as much but in today's era they're not going to generate the momentum needed to sell a platform in the long run this is why Nintendo shifted focus to other more demanding projects instead and waited on these titles to later.

Nintendo did a great job getting most of their mainstays out on the Switch as soon as possible. You're right that these games require a lot of time, money, and resources. And the Switch needed to be as successful as possible, as fast as possible. So it made sense to prioritize the big expensive projects to at least establish a solid base.

That being said, I think the situation would've been far worse had Nintendo still had 2 separate platforms. They were already struggling with the fact that even 3DS games demanded a lot more resources than before, and of course there was the Wii U disaster. Imagine how much worse that would be if we still had separate handheld and console systems currently? At least here, it makes things easier since resources that would've gone to a handheld Animal Crossing game, can instead be better spent on getting New Horizons out quicker.