Pyro as Bill said:
Super Mario Bros. is a pretty singular example - 2D fighting games? Tekken, Virtua Fighter and Soul Calibur (arguably 2.5D) all came and went with massive fanfare. Street Fighter 4 did amazing last gen and Smash and Mortal Kombat and the biggest fighters today. Most 2D platformers don't do massive business these days. - Are they doing better or worse than the N64/GC days? So Mario Kart can flop because of userbase but Wii Fit can't? Eye-Toy came and went, did that mean Kinect couldn't make billions of dollars? At least be honest with yourself. These games can't succeed again because you don't like them. |
First of all you're the one inventing this imaginary narrative that Mario Kart 8 "flopped" ... it sold 8.5 million freaking copies.
Wii Fit U didn't even cross a million.
These aren't even close to being similar.
And what happened to Kinect 2? Where was the massive there? Or did people get tired of that idea and move on?