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I'm 10 hours in (on Case 6), and so far it's good. I like the atmosphere and music, but the combat is still a bit iffy to me. It's definitely gotten better since the start of the game, but it doesn't feel as fluid as Bayonetta (not like they were aiming to do that so it's not surprising, but still). The exploration parts are fun, but feel very janky at times. There are plenty of nooks and crannies that require you to use the chain jump, but as a result of poor collision detection, invisible walls, or janky positioning, it can feel frustrating at times to the point I've just given up on exploring a few places.

The story is good so far though, very different to anything else I've played.