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Pemalite said:
Mr Puggsly said:

Your logic makes no sense to me. We agree the 360 was capable of larger scale games then Ryse. The discussion should end there. Ryse was simply the game it was designed to be.

Well, then don't reply and I won't quote it. You don't get to decide when I stop replying to a point, simple as that.

Mr Puggsly said:

Halo 5 is not a 30 fps game, but I get your logic. If it were a truly 30 fps game, there would be less stress on the GPU and ither issues could be addressed.

Halo 5 is certainly a 60fps game, but much of it's various subsystems operate at 30hz/fps... Which of course draws my ire.

Mr Puggsly said:

No, Halo 5's engine was not fine. The X1 is very capable, much more than OG Xbox and 360. Therefore it shouldnt lack features seen on older platforms like split screen. Which is why I suggested they should have started with the Halo 4 engine.

The basis of Halo 5's engine was certainly fine, it just needed more development time and optimization.

Using the Halo 4 engine would have been a very bad idea, it wouldn't have leverage the Graphics Core Next architecture with it's various new nuances efficiently.

Mr Puggsly said:

Yeah, PC has exclusives and most would work fine on a console. Because developers arent focused on cutting edge PC specs.

Yeah. No one actually believes that.

Mr Puggsly said:

Halo Infinite will demonstrate what the hardware is capable of. I think it will be a very impressive game for X1. The Scarlett should still show a generational leap though. The Scarlett version should look better in virtually every way.

I have already pointed out where Halo: Infinite falls a little flat in the visual department already... And the game isn't even out yet.

Mr Puggsly said:

People still play MCC, people are even excited about the PC port. That tells nailing the gameplay is more important than raising the bar in visuals. I assume Halo Infinite will look notable for X1 but thats it.

Of course gameplay is important... Nintendo wouldn't have been successful with the Wii, DS, 3DS, Switch otherwise or Sony with the Playstation 1, Playstation 2.
Or the PC since forever.

Mr Puggsly said:

If Halo 4 had higher quality textures in the X1 port, I think it could pass as an 8th gen game. Which is why I argue they could have started with that engine, which could have also meant more features like split screen.

Nah. Baked shadowing and lighting, low geometry assets.
It was an impressive late-7th gen Xbox 360 title, but couldn't pass as a decent 8th gen... You can clearly see where the shadow maps come up short in the Master Chief Collection for example, they stick out at a sore thumb when the output resolution is 1080P/4k but many elements in the game are at 720P or less.

I meant your logic about Ryse, it makes no sense.

Halo 5 is odd.

Much like the Halo 5 engine needed work, the Halo 4 could have been modified while keeping features Halo 5 lacked.

We can't just focus on where MCC falls short visually when Halo 5 has jarring pop in and dips much lower resolutions. It just gives the impression there is too much compromise for what Halo 5 was attempting to do while maintaining 60 fps.



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