Pemalite said:
Well, then don't reply and I won't quote it. You don't get to decide when I stop replying to a point, simple as that.
Halo 5 is certainly a 60fps game, but much of it's various subsystems operate at 30hz/fps... Which of course draws my ire.
The basis of Halo 5's engine was certainly fine, it just needed more development time and optimization.
Yeah. No one actually believes that.
I have already pointed out where Halo: Infinite falls a little flat in the visual department already... And the game isn't even out yet.
Of course gameplay is important... Nintendo wouldn't have been successful with the Wii, DS, 3DS, Switch otherwise or Sony with the Playstation 1, Playstation 2.
Nah. Baked shadowing and lighting, low geometry assets. |
I meant your logic about Ryse, it makes no sense.
Halo 5 is odd.
Much like the Halo 5 engine needed work, the Halo 4 could have been modified while keeping features Halo 5 lacked.
We can't just focus on where MCC falls short visually when Halo 5 has jarring pop in and dips much lower resolutions. It just gives the impression there is too much compromise for what Halo 5 was attempting to do while maintaining 60 fps.
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