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Pemalite said:
Mr Puggsly said:

While Halo 5 does have lower frame rates on distant enemies, its a 60 fps game because the game itself is moving at 60 fps and latency reflects that. I think the pop in bothers me more than lowered frame rate of enemies.

It has a 60fps output. Sure. But a ton of elements in the game most certainly do not update at 60hz... Distant enemies (Which are just 2D sprites) aren't the only things with sub-60hz updates in that game you know. - If you want I can fire up the game and do a comprehensive list?

Mr Puggsly said:

The imbalances in MP is just in Warzone mode. The standard PvP modes just lets you use aesthetic items.

Shouldn't be there at all. Let's not make excuses.

Mr Puggsly said:

Your complaints about Halo 5 are really design choices or maybe the engine simply wasnt able to handle choices made a long the way.

The engine itself just came up short. - The game seemed to have a rushed development as it released with no Forge, Split Screen, Theatre... And a ton more. - Obviously allot of that was rectified in time, but it should have been there on release with the focus on new content that players hadn't seen before.

The Engine just didn't scale upwards as well as say... Frostbite did.

Mr Puggsly said:

Ryse was a linear action game by design. I dont believe the Ryse planned for 7th gen had much in common with final X1 project. Also the 360 was capable of larger world games than that, such as Crysis games.

Not with that level of fidelity.

Mr Puggsly said:

I havent played enough Horizon to really have an opinion. But it appears to me the core gameplay was feasible on 7th gen.

Nah. The level of simulation quality just wouldn't have happened on 7th gen hardware. Shit it barely made it onto 8th gen hardware thanks to the anemic CPU's.
We are talking small micro details like ants walking up a tree trunk... That game is a technical showpiece of what the 8th gen consoles can do.

It is honestly worth picking up a Playstation 4 for just that game, you are missing out.

Mr Puggsly said:

I agree consoles can hold game design back to a degree because developers are focused on where the money is. Ideally developers would create game solely for great PC specs, but that wont happen for obvious reasons.

It does happen though... Need I mention Star Citizen?

Mr Puggsly said:

Halo Infinite was built for X1 first, so the project is too far in development to suddenly become a truly amazing 9th gen experience, whatever that is per se.

And that shows in some of the rendering effects employed in the games engine... Which isn't a good thing.
But those are just a few effects. (Particles and DoF.) The gameplay, sound and other graphics aspects need to be judged on their own merits once more details come to light... I will likely voice my views on those when the time arises.

Mr Puggsly said:

MS has a bunch of studios, I would like to think some of them are creating the mind blowing 9th gen experiences we desire.

I am hearing you there, they have some amazing franchises and studios at the moment with some fantastic talent.

Yes, I want the comprehensive list of anything not 60 fps in Halo 5. Even though we funamentally agree 30 fps for the campaign may have been better. I also argue they should have used lighting effects less taxing on the GPU.

I'm not making excuses, just clarifying Warzone is not reflective of other PvP modes.

If an engine cant handle seemingly simple things previous engines did, it might just be a bad engine. Halo 5 should have just used a modified Halo 4 engine.

Well obviously visual fidelity can be effected by the scale of the game. Is that what this discussion is turning into?

I have Horizon, only spent a couple hours with it. Again, I can only say core gameplay didnt seem spectacular but I cant really judge it.

I wasnt looking for a few exceptions like Star Citizen or whatever other few titles. I mean generally.

Halo Infinite is atleast being built with assets and effect quality intended for specs beyond a base X1. I'm not expecting cutting edge but instead a very polished game on Scarlett. That still demonstrates a technical leap. It may also be the first gen we can get a locked 60 fps in split screen Halo.



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