Pemalite said:
Halo 5 as a title has allot of inconsistencies in general. Although the game may output at 60fps, it's certainly not a 60fps game... It would have been better off being a 30fps title.
Ryse was certainly limited by 7th gen technology, hence it's tiny scope, closed in levels and the ball-and-chain known as CryEngine.
As an owner of every Xbox platform, I would like for the Xbox One/Xbox One X cord to be cut as soon as possible, thus I have a preference for it being Scarlett exclusive from an end-user perspective... I want to be wowed. |
While Halo 5 does have lower frame rates on distant enemies, its a 60 fps game because the game itself is moving at 60 fps and latency reflects that. I think the pop in bothers me more than lowered frame rate of enemies.
The imbalances in MP is just in Warzone mode. The standard PvP modes just lets you use aesthetic items.
Your complaints about Halo 5 are really design choices or maybe the engine simply wasnt able to handle choices made a long the way.
Ryse was a linear action game by design. I dont believe the Ryse planned for 7th gen had much in common with final X1 project. Also the 360 was capable of larger world games than that, such as Crysis games.
I havent played enough Horizon to really have an opinion. But it appears to me the core gameplay was feasible on 7th gen.
I agree consoles can hold game design back to a degree because developers are focused on where the money is. Ideally developers would create game solely for great PC specs, but that wont happen for obvious reasons.
Halo Infinite was built for X1 first, so the project is too far in development to suddenly become a truly amazing 9th gen experience, whatever that is per se.
MS has a bunch of studios, I would like to think some of them are creating the mind blowing 9th gen experiences we desire.
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