Pemalite said:
Of course. That goes without saying.
The trends in development are typically enabled by new baseline hardware. - We see it on the PC every time the consoles finally catch up in regards to technological feature sets.
Not really. Some games were using the 8th gen as the leed, but it was certainly not the norm.
CPU tasks can scale as well.
Pushing GPU has always been the status quo, graphics is what you can easily represent in a trailer or on a poster to help sell your title.
Once the middleware and game engines catch up they will take advantage of it, but it's going to take a few years, just like with the transition from 7th to 8th gen and 6th to 7th gen... That doesn't mean games on newer hardware won't look and run better, far from it.
A low-end Scarlett wouldn't be a baseline if developers are still targeting the Xbox One/Xbox One S and Xbox One X, Playstation 4, Playstation 4 Pro and low-end PC's.
You are better off playing the Xbox 360 versions on the Xbox One via backwards compatibility most of the time. |
PC versions of games during the 6th and 7th gen software often had effects that simply couldn't be duplicated on consoles. Hence, developers were raising the bar on high end gaming PCs even while supporting vastly inferior consoles. People often blame consoles for slowing down gaming visuals, but developers have the option to push visuals on PC even while supporting consoles. A recent example is PC software experimenting with ray tracing.
CoD Ghosts looked like a 7th gen game, there was just some added effects for 8th gen. Battlefield 4 is one of the most impressive looking games on 7th gen, it also had to be relatively low overhead to achieve 60 fps on 8th gen. Dragon Age Inquisition looks like trash on 7th gen, that's exactly the type of game that wasn't using 7th gen as the lead. AC4 was obviously built for 7th gen, not a debate.
I think you mean Dead Rising 3, not 4. Also, that was clearly a horribly optimized game for launch reasons but developers were also struggling with X1 hardware early on. They surprisingly turned that into a game that stuck to 30 fps over time.
I actually played Thief and The Evil Within on 360, they're functional but you can clearly tell they were really built for 8th gen. I think its possible early 8th gen games were using less demanding engines, like stuff that works on 7th gen because they were getting their bearings on the new specs.
I think we agree 8th gen specs can be lead while still allowing support for 7th gen, just depends on the route developers go.
Maybe we can blame consoles for not pushing CPU in games harder, but I just don't think that was a focus of many games.
For a game like Halo Infinite, I think we'll get a big disparity between base X1 and X1X. Sound like Gears 5 is really being built to take advantage of X1X. For most other games though, I think it will be the same. Base hardware is the focus and mid gen upgrades add polish.
While crossplat software of 8th and 9th gen is being done, perhaps developers might use some aspects of 8th gen as a baseline, like CPU to make sure a game can function on 8th gen. But visually games can still treat 9th gen as the lead, as in just make the 9th gen versions much more visually impressive and add extra effects, high quality assets, etc. There are many examples of this in crossplat years of previous generations.
I remember the 360 version of King Kong looked stunning because it used higher quality assets and effects along with glorious HD resolution. It looks terrible now, but that made the generational leap evident even while using an ultimately 6th gen game. That's kinda my point from the start, Halo Infinite can show a generation leap even if X1 is the lead. We don't know if MS is doing that though, might just focus on 4K and increase effects settings.
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