Pemalite said:
I do actually agree to a degree. I am just trying to quantify Microsoft's choices.
The evidence has already been presented for Halo 3 having frame pacing issues. - Unless you are suggesting that digital foundry is lieing? That is still 30 frames per second, but some frames get drawn sooner, some others later in that allotted recorded second, aka. Frame pacing.
Well. It was an early 8th gen multiplatform title, so to be expected. |
Supporting X1/X1X is very different than a low end/stripped down Scarlett. If a low end Scarlett were to exist, that may become a baseline for developers. If there is only one Scarlett, the high end model, that becomes the lead hardware for Scarlett development.
While X1/X1X ports doesn't necessarily need to affect games that use Scarlett as the lead. Developers would simply have to strip those games down into functional products for 8th gen specs. But this is assuming MS will keep bringing AAA games to X1 after Scarlett launches.
Alright, you're saying Halo 3 has frame pacing issues that evidently isn't reflected in frame counters. Okay, that's fine. Perhaps the frame pacing issues that really bothers people is what you see in Halo Anniversary on 360.
I think we can blame the lack of polish in GTAV being from early hardware optimization.
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