Pemalite said:
There are effects which are more memory bandwidth hungry than others, like Alpha effects. - Less bandwidth means less fillrate, so chances are you just scale back the resolution. It wouldn't be much different than the situation that we see with the base Xbox One and Xbox One X.
Plenty of other games on Xbox 360 have frame pacing issues, you are correct. But that doesn't excuse Halo 3 from criticism where criticism is due.
They did create a more ambitious game, visually. The Xbox One, Playstation 4 and PC versions.
No you can't. You can stick to the rules of the forum and use common courtesy like everyone else.
Indeed. Same goes for the Playstation 4 Pro. |
I'm saying the compromises made for a low end Scarlett could negatively effect game design. Especially if games can be optimized around SSD but have build for a standard HDD as well. I just get the impression a low budget option stopped making sense because model would have to strip too much.
I really dont feel Halo 3 has a frame pacing issue. Its generally detected on frame counters by constantly jumping above and below 30 fps. But I get your point, you dont feel its smooth. We will end on that.
GTAV on PS4 and X1 was not really built to take advantage of the new specs. I was playing the X1 version for the first time recently and was disappointed.
If you had courtesy you would have respected I withdrew a thought instead of stressing it in a condescending manner, "because I can." My criticism of you was fair and I dont care if it broke a rule.
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