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Barozi said:
Fighting games are very easy to develop. Limited roster, limited stages, barely any story to write.
Just create some animations and you're good to go. Personally I'm sick that nearly every (somewhat recognizable) anime adaptation is a fighting game nowadays.
I was really excited for the Dragon Ball RPG, but that feeling was over once I saw the first trailer. It's probably going to be a typical DB fighter with few RPG elements.

Fighting games are pretty hard to develop, ArcSys is one of the smallest company making decently successful fighting games. There are barely any indie traditionnal fighting games, excluding SkullGirls.

Also, most anime adaptations are visual novels, and there are a couple of dungeon crawlers. Mechas don't export well but Gundam as a variety of non traditional fighting games.