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DonFerrari said:
Mr Puggsly said:

Well the mid gen upgrades came when it was too soon to start a new gen but people wanted better graphics. I'm happy they came and my X1X will likely be a great way to play Halo Infinite.

I disagree, the CPU and GPU are fairly balanced in base hardware. Frankly, much of the bottle neck has been on the GPU which is why resolutions have varied and dynamic resolutions became common. People keep saying the 8th gen CPUs are too limited, but I don't think developers are even pushing its limits. I mean Just Cause 4 shouldn't exist if the CPUs were so limited.

In practice, it seems to me the CPUs in 8th gen consoles had enough power for what developers were generally looking to do. You have a theory and I don't feel evidence supports it.

I don't think graphics are just a marketing tool, its something many gamers care about. The 9th gen consoles will have vastly superior CPUs, but generally that will simply mean more 60 fps games.

Considering most games had bad drops in fps and some even passed long time below 30 while dynamic res and sub fullhd wasn't that problematic on ps4. gpu cpu were balanced, but when comparing to pc the cpu were lower tier to gpu.

We would have to look at games individually to assess why there were frame drops below 30 fps, but it was often bottleneck on the GPU. Sometimes it might just be poor optimization especially if its a relatively linear game, yet seemingly more complex games can hit 60 fps.

Its worth noting Just Cause 3 really struggled with console CPUs, while Just Cause 4 was a huge improvement. Look at Mass Effect 1 or Oblivion on 7th gen, that gave me the impression they were already fully utilizing the hardware. Then better optimized games came not long after that.

There are also games on the perform better on mid gen upgrades because much of the bottleneck was primarily on GPU.



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