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I found the game incredibly cheap, from the perspective of how hard the enemies hit in comparison to how hard our character hits. Seven Spears, in a single hit, can take 90% of my HP. Meanwhile if I get a hit in, it takes 1% of his HP. That is why I view the game as cheap as they come. The difficulty doesn't come in enemy design, it comes simply from being under powered. Sekiro is nothing more than Mike Tyson's Punch-Out, except with swords. The enemy is faster, stronger and has more endurance. Memorize patterns to win against the odds. Meh, not my thing. Souls however is superb.