CaptainExplosion said:
I still don't think the over-the-shoulder view looks good. When you say your game is a third-person-shooter, shouldn't that mean the camera is right behind the player like in Splatoon? |
Splatoon has a camera always bedind the player because it makes the shooting feature seamless with the movement. 3rd person shooters that have a free rotating camera require that you hold a button to enter in shooting mode and the camera instantly turns behind the player, but holding a button while shooting limits the player movement habilities. So those shooters rely on cover feature more than moving around while shooting.