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Mr Puggsly said:
curl-6 said:

Not all Switch ports hit the same level; they can range quite wildly from total garbage (Ark, WWE 2K18) to superb. (Outlast II, Hellblade) I'll wait on DF, but for the moment MK11 seems to be solid.

It's not just a matter of resolution; there were many sub-HD games on PS3/360, one of the reasons demanding Switch ports like Doom and Wolfenstein II look soft is that they use temporal AA, which was rare last gen but has since become pretty much industry standard. Temporal AA eradicates aliasing much more effectively than the AA methods more commonly used on last gen, but at the cost of softening the image. PS3/360 games generally have a lot more jaggies than Switch games.

The engine they use also matters. I mean Ark is a mess because it always was and UE4 is taxing. Games that were built for next gen and ported to Switch can be a mixed bag. WWE was an exceptionally bad port job, it was probably GPU related as well so they should have just let the resolution drop and pull back the visuals more. Outlast II was impressive and I'm sure because it was built on UE3. Hellblade seems like had more effort than the usual port, but still low res and muddy.

Based on the video it looks like MK11 is fine. Even the Vita did a good job handling some of their fighters with little compromise in gameplay.

I agree that games are using post processing effects that make the presentation too blurry. Its also an issue on X1, but a much bigger problem on Switch obviously. I prefer the jaggies over the soft image based on much of the last gen, maybe developers should give users a choice.

The engine matters, I agree there, but so does the talent, effort, and investment put into it. The level of quality is not the same between the various ports on Switch; they're handled by numerous different studios which are not all equal in ability or resources.