|Mr Puggsly said:
I knew somebody was gonna think I was comparing this directly to MK9. I'm not doing that.
MK9 (2011) is much older at this point but it was a polished game for the time. Around 2014 it seems games really started using more advanced lighting effects that added depth. I've said before I was really impressed with the lighting in Destiny even on PS360, that's where I started to notice other games look flat in comparison. CoD Advanced Warfare was also doing ambitious lighting effects on 7th gen specs.
I prefer the presentation of MK9 versus MK11 on Switch. Its sharper and the textures aren't muddy. MK11 on Switch just looks like a game scaled back with minimal effort, as opposed to a product built for Switch specs (which it is). Kinda remind me of Injust on Vita. It was an impressive effort, but it doesn't feel like it was handled with care or tried to leverage the limited specs. These feel more like tech demos to me.
It's not the best looking game on Switch, nor perhaps even the best port, but I think the results are decent considering its a console game running on a contemporaneous mobile chip at 60fps.
One of the main things that make 7th and 8th gen games look different is the adoption of Physically Based Rendering on modern systems, something almost totally unseen on PS3/360. MK11 on Switch still looks like it includes this, which makes it look more like a product of this generation than the last.