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siebensus4 said:
I played SOTC first in 2013 on PS2 (!). I had no PS3, so I skipped the HD version. The longer I played the game, the more I liked it (although it's a bit repetitive).

Last year I began to play the Remaster on PS4, but the impact of the game wasn't that great as my first playthrough on PS2. The better graphics surely support the overall gaming experience, but if you know how to beat the colossi it's not the same experience like the first time. That's the fate of all puzzle based games, I think.

Ueda's games are always about friendship and escaping from an abandoned place. He's a master of subconscious storytelling. Have you recognized the change of Wanda's skin after killing more colossi? Have you felt the love Wanda has for the girl? He is willing to give up his life for her. And don't forget your faithful horse Agro, which has fear of the colossi but still supports you unconditional. Why do you accept to kill unique and innocent creatures? Don't you feel sorry for them?

Technically it's a simple game with a simple gameplay. But you need to try to read between the lines and play it with your heart instead of your head if you'd like to have chance to understand Ueda's messages. You should have many unanswered questions right now. It's a japanese game, not a western Hollywood movie. The high ratings are because of the idea of climbing your enemies, killing innocent creatures and questioning your approach, creating an atmosphere of a vast forbidden land and mostly because of the storytelling without words together with a brilliant soundtrack. 80 % of the (obvious) story are at the end of the game.

That's a wonderful post!

Topic: I remember being in the same boat. When I played it back in the days I also asked myself what's so special about it, but I began to like it the more I played it. Now that you already decidied to finish the remaining five collosi, I think you will enjoy the rest of the game.