JRPGfan said:
Thats usally more true for hard to understand tools & complex cpu/gpu setups. The same was true with the PS4 & XB1, because they where both x86, and had unified memory pools, and easy to program gpu's,..... things arnt going to get much better than they are now, and how it is now, isnt much differnt from at the start of the gen. |
I never said they would be massive improvement, but even with PS4 and Xbox One which are also very simple and easy to develop for games look a little better now than they did in 2013.
There's also room for improvement in the sense that there simply haven't been many games built from the ground up for Switch to push the system as of yet. Looking at its graphical heavy hitters thus far, FAST RMX is an enhanced Wii U port, and Outlast II/Doom/Wolfenstein are designed around PS4/PC/Xbone then cut down. Games built for different hardware rarely get the very best results out of a system. Mario Odyssey and Kingdom Battle look beautiful but they're more focused on style than technological grunt.
Heck, even Wii and Wii U, which were old, straightforward hardware, got their most technically impressive games later in their life.
Last edited by curl-6 - on 22 January 2019