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Ka-pi96 said:
Unrealistic diversity is the most obvious example. Like a cast with diverse ethnicities etc in a game set during modern times makes perfect sense, but something historical being changed to fit some "quota" is just ridiculous. A good example is when people bitched about there not being black people in Kingdom Come: Deliverance. Yeah, because black people were so common in medieval Bohemia...

Instead of bitching maybe those people should make a game set in medieval Africa instead. Then it could be all black people, and you know what I'd actually be interested in such a game. I enjoy historical games, especially if they're set in a region/time period I don't know much about so that would be a pretty cool idea for a game. And hey, I'd be happy if there weren't any white people in it too, since you simply wouldn't find white people in (sub-saharan) medieval Africa anyway so it would be as it should be.

Yep, we have norse, japanese, chinese, greek and couple other folk/legend times. I would like some South American, Soth African and North American legends/myths good games (and certainly would be disapointed if they decided to make the games in english with european skin).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."