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Areaz32 said:
TallSilhouette said:

It's a canned animation. Once you move to pick up the rifle it performs the same rigid animation no matter the angle or where you started from. It's a one off sequence made specifically for that moment that can't be reproduced anywhere else. Scripted moments can look as nice as they want but don't really contribute to the core mechanics and feel of using a character. If that corpse bit is a scripted sequence made just for that demo that we'll only see once or not at all and not representative of raw gameplay, then it's nothing special. If it's a dynamic sequence that adapts to contexts like your positioning (standing, crouching, front, side, etc) and environment (counter, wall, floor, etc), then it's on a whole 'nother level. Ellie seamlessly interacting with two sides of a counter, a body, and an item all at once seems a little too perfect to not be a scripted one off, but I hope to be pleasantly surprised.

How is that any different from Nathan Drake pulling an enemys head into a wall or Joel smashing an enemys skull over a tables cornor? We have already seen hand placements be 100% dynamic since the Uncharted 3 days and they even do it on railing. 

Because that's fewer variables that are comparatively easy to program for, and even then the first game cheated it with lots of sliding around hidden by the camera (something that even persisted in the recent GOW). I saw none of that in this demo. If Ellie had treated the corpse like it was propped up against any flat, perpendicular wall and moved right in front to interact with it I wouldn't have given it a second look; that's how it's practically always been done (including the first game). But who would even think to program such an action to dynamically interact with two surfaces at once, crouched, from the side, perfectly - let alone bother or even be able to? No game I've ever seen before. If it's not scripted, it's peerless.