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Mr Puggsly said: 

No, going multiplat didn't screw them. They began designing their games in a way that simply didn't appeal to their fans.

I mean people blame 7th gen console specs for Crysis 2 and 3 being linear experiences. Meanwhile Crysis 1 had a great port on 7th gen consoles.

Wasn't Crysis 1 the game where they had to cut an entire segment of the game just to make it playable on consoles?

I mean a big reason why Crysis 2 and 3 didn't sell well is because they didn't rekindle the same innovative magic as Crysis 1, and in fact in some ways were worse graphically (more so 2 than 3)

I definitely don't think going multiplat wasn't the only thing that did them in, but there's different ways to operate a company and focusing on PC exclusively could have been successful.