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IamAwsome said:
They ought to ditch CryEngine though because it won't catch on.

Or sell it to a publisher who is willing to invest heavily into the technology...
Ubisoft and EA are seeing value in leveraging a single game engine across multiple titles, not only does it save costs but it also increases the visual baseline.

Mr Puggsly said:

I'm no expert on the subject of engines or game development in general. But it seems to me that the Cryengine just isn't the ideal engine for consoles and that's where much of the market is.

It is really down to the Developer and how far they want to take things.
I mean, CryEngine isn't an engine that will be at it's best on a base Xbox One or Playstation 4, their Jaguar CPU's and Radeon 7750/7850 class GPU's and 8GB of Ram is pretty limiting.

However... The gaming market is so much bigger than just the consoles anyway. Crytek were actually doing well leveraging CryEngine and Crysis as PC exclusive... Ironically the PC market has seen massive growth since then as well.

Mr Puggsly said:

Basically every 7th gen games using the engine had performance issues. Ryse was a technical mess even though it was developed by Crytek (maybe there are valid excuses?).

Ryse is actually in a pretty decent state on the Xbox One X these days.
7th Gen didn't really shine the engine in the best possible of lights as it is a pretty effects heavy engine, it really managed to shine on PC.

Mr Puggsly said:

We've seen mixed results in 8th gen with Cryengine. Some games struggle to maintain 30 fps, some maintain 30 fps, but certainly no 60 fps games using the engine. In comparison, we regularly better results with Unreal Engine 4.

That is entirely up to the developers.
CryEngine needs more investment to improve, no doubt about it... Epic has the money, time and resources to constantly improve Unreal Engine at a frantic pace.

The other nail in the coffin is that a few CryEngine developers left Crytek and started working for Zenimax/id software and started developing for id tech, the game engine that powered Doom 2016.

Mr Puggsly said:

At this rate, its hard to imagine their engine will catch on. Even if they greatly improve it, it seems like developers are already comfortable with Unity and UE. So I'm not sure if there is any hope for Crytek if their focus is pushing that engine. I certainly don't get the impression their support is growing.

Well. It's not just games that use game engines, professional environments use it for various tasks.
Some oil rigs, military simulators, firefighters and so on will leverage a game engine to simulate various "events". - And they will often pay big bucks for that opportunity.

What Crytek tried to do was build an industry leading game engine (They succeeded!) and then build a game to showcase that technology. (FarCry and then Crysis.)
But they never really managed to shop the engine around successfully like Epic did.

I think the biggest game win was actually Star Citizen, but then they changed course and went with Amazon's Lumberyard.