Pemalite said:
Not all improvements to visuals increase the workload of artists, some graphics techniques actually do the complete opposite... And speed up the process. |
I get your point, but to have photo-realistic graphics we need artists that can make photo-realistic textures for human faces, as well as other complicated creatures. So you need a group of artists that can both paint at a photo-realistic level, and paint in the freaky skewed way that an unwrap requires. And the texture being created for a photo-realistic model needs to not only be that great, but it needs to be able to handle whatever animation is thrown on the final model as well. And to boot, it needs to look good from all possible angles.
The only way I can think of to surpass this hurdle is to have some computer program take ten thousand pictures of an actor's face, and then somehow merge them into the ultimate texture. But just getting 3DS Max to do a good unwrap of a complicated model on it's own is damned near impossible. A human always has to step in. So my hopes for such tech are not very high.