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Pemalite said:
Cerebralbore101 said:

Yeah, I'm convinced that 60 FPS with 4K is about all they will be able to do for next gen. Whether it's PC or otherwise. It just takes too much time for artists to put in enough work to get photo-realism. Even if a PC or console could process that level of detail, hiring the artists wouldn't be feasible. We already have artists working 60 hours a week, just to get the level of graphics that we see on current gen systems. And those games made by 60 hour weeks of labor, need to charge $60, plus an expansion pass to make money back. So unless we want games to cost $120 for a complete edition we are better off just staying where we are at graphicswise, and focusing on resolution/framerate for next gen. 

Not all improvements to visuals increase the workload of artists, some graphics techniques actually do the complete opposite... And speed up the process.

I think we are starting to see more games leverage Photogrammetry and Global Illumination now, which has been fantastic. (Halo, Battlefront. etc'.)

As for the price... Well. Publishers are bloody greedy, let's leave it at that. - They aren't going broke or struggling financially that's for sure.

I get your point, but to have photo-realistic graphics we need artists that can make photo-realistic textures for human faces, as well as other complicated creatures. So you need a group of artists that can both paint at a photo-realistic level, and paint in the freaky skewed way that an unwrap requires. And the texture being created for a photo-realistic model needs to not only be that great, but it needs to be able to handle whatever animation is thrown on the final model as well. And to boot, it needs to look good from all possible angles. 

The only way I can think of to surpass this hurdle is to have some computer program take ten thousand pictures of an actor's face, and then somehow merge them into the ultimate texture. But just getting 3DS Max to do a good unwrap of a complicated model on it's own is damned near impossible. A human always has to step in. So my hopes for such tech are not very high.