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SvennoJ said:
Mr Puggsly said:
The first game was a technical mess on 360, still did well.

So I'm not that surprised the sequel has an audience.

It seems to be a technical mess again, so should do well again :)
https://www.eurogamer.net/articles/digitalfoundry-2018-state-of-decay-2-tech-analysis

Funny that DF suddenly cares about performance difference
Xbox One X's visual extras give the game an impressive makeover, but as an online game it's unfair on those owners to receive such a palpable performance penalty, and in the here and now, the developer doesn't seem to have given much attention to ensuring a level playing field between users of both machines.
Never seemed to be a problem when it's the other way around.

The cynic is me says games as a service is just an excuse to release unfinished games, a fancy name for early access, to avoid the kinda backlash No man's sky got.

It seems like they could easily fix the X1X version simply by offering a performance mode that lowers the resolution. Or let the resolution drop further for a stable 30 fps.

I think there is simply a problem with studios not being efficient and perhaps making their games too ambitious. Games with a single player focus tend to launch in a more complete state than a game that attempts to offer a campaign, PvP, co-op, etc. With that said, MS games are pretty ambitious. Lets also consider Gran Turismo is taking an entire generation to release a complete product.

A majority of users are still buying 1st party MS games outright (not relying on Gamepass), so there still needs to be quality control for those buying the game.



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