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Mandalore76 said:
bdbdbd said:

It did not blur the line the slightest. I could understand the argument IF you had been able to play GBA games on a TV and a GC controller with the link cable,

Yeah, it is the product that is bad if you can't make it work with the existing tech. Just because you have a vision of a product that can't be done doesn't make you a genious. I have vision of, say Star Trek warp drive, but apparently I'm just ahead of my time, so I make a crappy rocket that works on propulsion to be fired on the sky on a new year's eve. Am I a genious who's just ahead of my time, or do I just make shitty fireworks? It's one thing to have a vision and wait for the tech to be there, than release something half-assed that has no real change to succeed.

You could play GBA games on a TV and GC Controller with the Gameboy Player which I mentioned.

As for the rest of post, the following quote comes to mind:

“We learn wisdom from failure much more than from success. We often discover what will do, by finding out what will not do; and probably he who never made a mistake never made a discovery”

Samuel Smiles, The Lives Of George And Robert Stephenson

You know, the problem with your logic is that you think:

1. This is a hardware issue

2. Handheld and home console markets are two separate markets

The reason for the Gameboy player, and Super Gameboy, was to access the Gameboy games on your system, because the Snes and Gamecube games were different games than GB and GBA games. If you liked A Link to the Past, chances were high that you bought Link's Awakening, if you had system to do so. Back in the day the third party games of the same name were different games on different systems; NES version was different game than Snes version, that was different than Megadrive version, and so on.

The reason for Switch to exist, is to have a system you don't need to develop the same games for two separate systems. Cost of game development have been Nintendo's primary concern for the whole 2000's, if you haven't paid attention. It was no problem back in the day to make a game for Snes, that was followed by Gameboy counterpart soon after, because it didn't cost that much money and time to make it, but as development budgets are in the range of tens of millions today, and development taking years in the making, even for the average games on the market, the game development process needs to be streamlined somehow.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.