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Intrinsic said:
Pemalite said: 

1. 6 Teraflops isn't actually that powerful, it's mid-range levels.
Nor is flops everything.

2, Can you give me some kind of reference to how much overhead checkerboarding has on the Xbox One X? Because I doubt it's even worth mentioning.

But the fact is, the Xbox One X shouldn't need to do checkerboarding, it should be able to hit higher resolutions natively, not full 4k, but still natively.

Foe someone that seems as knowledgeable as you do I find myself sometimes totally disagreeing with you...... then again guess we can't always agree with everyone.

but to the points i disagree with....

 

  1. 6TF is plenty powerful. Especially for a console. It may not be powerful enough to do 4k gaming across the board or 4k at 60fps, but the things that can do that cost more just for a GPU than the entirety of the XB1X. The XB1X like the PS4pro/PS4 offers the best price to power ratio as far as gaming goes. You simply can't build a PC that will perform like those consoles at their price points. Thats always been the thing and place of consoles.

    To say 6TF isn't powerful is when comparing it to what? Cause thats just something that irks me a bit.... when people that I know to be predominantly PC gamers get dismissive when talking specs simply because there is some PC hardware out there that can do 2 or 3 times the performance...... all the while talking like that thing doesn't cost a significant deal more or that everyone that owns a PC uses that level of hardware. 


  2. Whatever it cost the XB1X to do checkerboarding, it will cost the PS4pro less to do it. Thats the whole point of having specialized hardware for specific tasks. 

 

The tailoring of the code also help the GPU power difference to get a little smaller as well.

VAMatt said:
DonFerrari said:

I would say you are about right except that if they make mid gens or genless 2-3y refreshes we will have some issues. Tailored games to a HW usually take 2-3 years to show up enjoying the potential of the platform. If we are changing HW every 2-3y we won't ever see the HW maxed out, so we'll be tossing money away on bruteforcing the game.

Well, we'd have something closer to PC gaming.  But, instead of infinite hardware configurations, there may be 2-4 that a developer needs to worry about.  That doesn't seem like too big of a deal.  All XB and PS games are currently dealing with 2 configurations, what's one more?

It is a bad way to approach the PC gaming this way. Because as I said, we will never really see the devs pushing that HW or getting the ins and outs of it, because they'll be always giving attention to either pushing the most powerful HW or making a decent version for all platforms, etc. They no longer will take the time to master the platform. But I guess we may be headed over there anyway.

AsGryffynn said:
Ganoncrotch said:

If that graphical power was coupled with a CPU half way capable of utilizing it, would blow the X out of the water in games like Assassins creed where you have cpu hungry scenes killing the X, stick a Ryzen 1600 in place of the Jaguar and you have a next generational Console instantly.

A Ryzen is rather expensive now, and a lot of people don't notice these differences now. Why would they then? 

DonFerrari said:

Yep I don't think MS choose good games to show-off the potential of X1X, with those simple looking indies, Minecraft 4k, Crackdown 3 and now a pre-release game that doesn't look pretty.

It shall not cost more than 399 USD to put a lot better machine in 2020-2021 that is when I expect PS5. Even more when CPU can be a lot better without additional costs by that time.

The idea behind both Pro and X1X is more on resolution improvement, so keeping the fps at the same level was important to keep the leveled playfield between base and midgen HW. So the CPU upclock is just enough to keep the same framerate at the additional pixelcount.

But to what end? Graphically, they are as high as you can get without jumping a really far. This is what I am referring to. Each gen, a console has sold on the idea that something changed. Either DVDs, online multiplayer or PC functions and resolution. The next generation is either a long way off, will need a gimmick to work, be entirely portable, or limit itself to negligible graphical improvements. 

Since when do devs bother creating a powerful AI or using all of the processors' power? They didn't do with the XBO except for a few games, then they stopped doing it altogether once the XBX was announced, which is my whole point. They will attempt nothing and instead cut corners to sell a profitable product instead. 

If you see the things CGI have been showing for next gen sneak peeks you would change your mind that we are already at the peak of what we can evolve graphically.



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