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CartBlanche said:

The 2 console's OSes are different enough to need workarounds and therefore support headaches, IMO.

If it was so easy to gain parity across platforms, as you suggest, even with the game engine you sited, then we wouldn't be seeing Digital Foundry pointing out that Mulitplatform-Game-X is better on PS4 than on Xbox One and in some cases (few admittedly) still better than the more powerful Xbox One X.

Parity? Which developer or publisher cares about parity between platform versions? And where is the parity between PS4 and PS4 Pro players? Where is the parity between Xbox One S and Xbox One X players? Where is the parity between Switch players playing undocked and Switch players playing docked? Where is the parity between console gamers playing on a huge TV and a tiny TV?

It is sales they care about, and they don't need many additional sales to make up for the additional costs, especially if the hardware is so similar.

CartBlanche said:

The only way I can see that being reversed is if developers decide they'll develop for the most powerful console first, but then the ports to PS4 and the bigger market will suffer. 

Time will tell which way the chips will fall. I think we'll have a pretty good idea of how game developers vote by the end of 2018.

No need to wait. Time HAS told again and again. Xbox 360 + PS3 + PC in 7th gen and Xbox One + PS4 + PC now. For over a decade most games where Sony or Microsoft didn't pay for exclusivity were released on all three platforms, a few on two of these platforms and almost none on only one platform. PC often had later ports in the first years of Xbox 360 + PS3, but every following year these cases became rarer.