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Ljink96 said:

I agree. But I feel the team did the best they could to retain some "Zelda" while rethinking conventions and taking inspiration from other developers.

I hope that Nintendo does find a better medium between the two styles in the sequel which Aonuma said, they're already working on. I just want clever and themed dungeons back, but with special items again that can be used in multiple ways. (Basically the Runes but with more variety and surprise) And a more engaging story. It doesn't have to be Final Fantasy but I dunno, BOTWs story after getting off the Plateau was kind of not very genuine to me.

The Divine beasts as dungeons were not satisfying to me. All I want for Nintendo to do is re-evaluate how they could insert themed dungeons into the game while not making the game so linear. Shrines are cool, but they're no replacement for dungeons. And I know a lot of friends who just completed half of them, missing out on a lot of Zelda's main appeal (puzzle solving). 

The shrines seem like scattered ideas thought up by ever member of the team, all thrown into their own idea.  It was probably easier to have 120 separate ideas, than to have 120 ideas separated cohesively into 10 or so traditional dungeons.

I think fans have spoken up about this and the team will listen.  My hope is to see a balance between the freedom of BotW style and the themeing of the more traditional stuff(less of the "get item - use it" stuff and more of the unique vistas for the dungeons themselves).



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