curl-6 said:
I don't think it's so much a matter of lower standards but rather of different standards. A lot of people simply don't mind if a game is 1080p, 900p, or 4K, so long as it is fun. Gameplay is more important than pixel count for many. It's strange you point out 60fps though, as Nintendo is actually pushing this standard far more than Sony or Microsoft; the majority of their first party titles are 60fps, while most big Playstation and Xbox titles run at 30fps. |
Yeah but the question is how many people is "a lot of people" right?
Cause technically if what you said is right, then why even release new hardware? Why not stay with the Wii and the 3DS, both being very successful and since people don't care about higher norms, why not simply keep releasing on those successful systems?
As for games at 60fps on Nintendo, my point still stands, a weak hardware means either no 60fps or if they do, it means lowering elsewhere, like lower definition, no anti-aliasing, no extra effects etc... Cause there is NO WAY a game on the Switch can have the complexity of a game on the other systems and still go at 60fps. And at the end of the day, complex games that still run at 60fps on the Pro or the future X will be legion compared to those on the Switch, it can't be otherwise.