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S.T.A.G.E. said:
Pemalite said:

Sadly the Phantom Dust port is basically the original Xbox game at 1080P with Microtransactions and DLC. They don't have the source code anymore to even remaster it properly. It's a 2003 game running at a higher resolution. It's going to look extremely ugly and feel very dated, it had better not be a full priced release.

Personally I say buy the original Xbox game and emulate it on the Xbox 360.

The proper Phantom Dust sequel hasn't been cancelled though, apparantly they are still looking for a developer.

Microsoft needs to learn that givng their IP's to third party is not always a great thing. They would be wiser to create a Retro Studios/ Sony Santamonica, which is good at making every style of game so they can resurface old IP with better quality control. The fact that I can detail how they can fix this shows just how much Microsoft is lacking in the development and creativity department. They can scare off bungie by not wanting them to create a new IP and can make a dedicated studio to Halo, but not one for resufacing known IP? Thats ridiculous. They need to treat Microsoft studios like a real studio and not just a publshing house.

Santamonic probably helps polish games, but they don't create much per se. I've unknowingly playing a bunch of their games and they don't have a great record outside of GoW.

Its funny, you keep making the same terrible arguments. Bungie lied, they wanted to make more Halo but just not for MS. So they made Destiny, a Halo clone. Bungie can argue they were tired of making Halo but they made a blatant clone. They thought they had the next CoD if they went multiplat.

I believe Guerilla was tired of making Killzone and the series was mediocre, sales were modest, etc. So they made something completely different. That's what happens when a studio isn't lying.



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