By using this site, you agree to our Privacy Policy and our Terms of Use. Close
taus90 said:
SonytendoAmiibo said:

 

The reasons you give are all definitely problems a Switch VR would have to overcome. Nintendo did say they are "looking into" VR for Switch. They said the system itself is powerful enough to do VR, but they oddly did not say anything about the screen resolution.

I never said tegra chip inside couldnt handle a basic VR Game.. I m talking about the hardware limitation which Switch has. like screen refresh rate and resolution, trust me I have a 5.9 inch screen nexus 6 which has an amoled 1440p screen, still it shows screen door effect and the weight is too much to handle. The only way this can be fixed is by a future hardware revision.

Your Nexus 6 goes into a headset made to work with all kinds of phones and therefore can't do much to combat the screendoor effect by adjusting the lenses just so that the pixel grid becomes less noticeable. Plus it's a Pentile display with plenty gaps between the pixels



An RGB display fits muxh closer together


Anyway as many have said in this thread already, it's not about creating a perfect solution. Switch can be a cheap introduction to VR. Nobody cared about massive pixels on the NES or tiny b&w screens on the original game boy. In the end, it will be the games that count. Wii Sports was about as basic graphically as you could get.